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<blockquote data-quote="CydKnight" data-source="post: 7839061" data-attributes="member: 6873462"><p>Defining problems is always going to be largely subjective. Even when someone openly states there is no bias there most certainly always will be regardless. We base everything we evaluate on past experiences and always will because that is the only mechanism we have to do so. </p><p></p><p>Often what is considered a "problem" for one may be a boon for another. 'Some felt there weren't enough sub-classes but some felt there were too many. '</p><p></p><p>Sometimes the "problem" was a benefit in the past or later will be in the future base on situational changes. 'The sub-classes were fine but now that feats are allowed, they are over-powered.'</p><p></p><p>What I am trying to get at is that there are likely as many answers as to what constitutes a "problem" as there are individuals. Everyone's opinions are slightly different even if only minutely. Some of the categories of "problems" in the poll lead me to question why some would choose to play at all. There. Problem solved.<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>It may sound crass but I really don't find problems with an RPG I am playing and it's likely because I don't look for any. I simply take the rules and mechanics as they are and do my best with them. However, it must look fun and interesting enough for me to invest the time to try it in the first place. I'm not going to spend time on it otherwise and likely won't even give it much thought at all.</p></blockquote><p></p>
[QUOTE="CydKnight, post: 7839061, member: 6873462"] Defining problems is always going to be largely subjective. Even when someone openly states there is no bias there most certainly always will be regardless. We base everything we evaluate on past experiences and always will because that is the only mechanism we have to do so. Often what is considered a "problem" for one may be a boon for another. 'Some felt there weren't enough sub-classes but some felt there were too many. ' Sometimes the "problem" was a benefit in the past or later will be in the future base on situational changes. 'The sub-classes were fine but now that feats are allowed, they are over-powered.' What I am trying to get at is that there are likely as many answers as to what constitutes a "problem" as there are individuals. Everyone's opinions are slightly different even if only minutely. Some of the categories of "problems" in the poll lead me to question why some would choose to play at all. There. Problem solved.:) It may sound crass but I really don't find problems with an RPG I am playing and it's likely because I don't look for any. I simply take the rules and mechanics as they are and do my best with them. However, it must look fun and interesting enough for me to invest the time to try it in the first place. I'm not going to spend time on it otherwise and likely won't even give it much thought at all. [/QUOTE]
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