resistor
First Post
Kamikaze Midget said:A lousy core system will try to re-shape your home game out of the box to it's own whims, rather than indulging yours.
That's exactly what I feel is happening, from the information so-far released about 4e.
Kamikaze Midget said:A lousy core system will try to re-shape your home game out of the box to it's own whims, rather than indulging yours.
I thought flexibility and hodgepodge, simulating anything, was the thing of GURPS.
Rechan said:Huh. I thought flexibility and hodgepodge, simulating anything, was the thing of GURPS.
Bland and atrocious?resistor said:D&D is to other fantasy RPGs as GURPS is to all other RPGs. ;-)
I fail to see how. Did Planescape have half-orcs and monks?More seriously though, I don't think my setting and playstyle is particularly abnormal. I generally play in settings that are or were at some time officially supported, and my adventures are usually fairly straight-up fantasy. No genre-bending or anything.
And yet I feel like the games that I want to play are being squeezed out by the "new, unified D&D experience."
GURPS isn't really any more flexible or adaptable than D&D, and they both have their particular core assumptions flavoring the mechanics that get hard to reconcile as you reach the outer limits of what's possible under the system. Quite a few people myself included like the core assumptions of D&D such as the power-curve and leveling scheme but also like the ease with which we can use that basic framework to do game styles and campaigns as we feel like without being hindered by flavor inseparably welded to all the mechanics.Rechan said:Huh. I thought flexibility and hodgepodge, simulating anything, was the thing of GURPS.
Well, I was more just making the comment given that GURPS has a book for basically every genre imaginable. So it can do them. Just... not well.HeavenShallBurn said:GURPS isn't really any more flexible or adaptable than D&D, and they both have their particular core assumptions flavoring the mechanics that get hard to reconcile as you reach the outer limits of what's possible under the system.
And quite a few people, myself included, care jack about the flavor and play D&D because it's the easiest game to get players for since everyone knows it.Quite a few people myself included like the core assumptions of D&D such as the power-curve and leveling scheme but also like the ease with which we can use that basic framework to do game styles and campaigns as we feel like without being hindered by flavor inseparably welded to all the mechanics.
Rechan said:I fail to see how. Did Planescape have half-orcs and monks?
The 3.5 DMG had the Red Wizard of Thay. Where was the shrieks of horror that FR was being pushed into your game?
You either put the stuff in the books in your campaign, or you don't.
Rechan said:So, Planescape can absorb things, but you can't?
Have you guys completely ignored Paizo? Necromancer games? They, it seems, hate the fluff decisions. And will be re-designing the fluff asap.
Seriously, just wait a month or two and you'll have all your 'generic and bland abilities' and 3e Wheel Cosmology and the Blood War right back where it was, like they promised.
I just don't see it. I mean, in my games I don't use alignment. And yet I manage. Despite how everything depends on alignment, from spells to asking you straight up, I just don't bother with it. I hate the core races with the intensity of a thousand suns. And I manage. I hate playing in generic pre-disposed core games where alignment and all the core races are present. I have no empathy for "Well it's just being pushed on me".
So, sorry you don't like it. Welcome to the party.