This is an interesting position. I have many quibbles with the Slaver (A1-4) series, but I would never have thought of them as railroaded. (The Scourge of the Slavelords compilation megamodule is all railroady as hell, but that came much later.)S'mon said:In particular the Slavers series has a sometimes-railroaded story arc, designed for competition play, though the rails aren't nearly as tight as in DL or some modern 'adventure paths'.
The GDQ series is sufficiently open in design, basically a series of loosely linked locales, that I think it's ok to call it moderately OS.
"DM as referee" is the only defining characteristic I see in that list.
This is an interesting position. I have many quibbles with the Slaver (A1-4) series, but I would never have thought of them as railroaded. (The Scourge of the Slavelords compilation megamodule is all railroady as hell, but that came much later.)
If you think the A series is "sometimes-railroaded", what makes the G series not? (I think neither are railed.)
Bullgrit
Me too. It doesn't seem like the other options were particularly relevant to the topic, unfortunately."DM as referee" is the only defining characteristic I see in that list.
Without going into the issue of which is "old school" and which is "new school", I thought that these were two good examples of how marrying the two approaches creates something that to me is better than either approach in isolation.I consider the features of Old School D&D to be:
1. Challenges designed to be overcome by player skill.
4. Enjoyment of game play more important than fulfillment of rules.
I contrast them with what I consider the features of New-School D&D:
1. Challenges designed to be overcome using game mechanics.
4. Fulfillment of the rules essential to enjoyable game play.