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General Tabletop Discussion
*TTRPGs General
Degrading weapons / breakage
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<blockquote data-quote="Wicht" data-source="post: 8760844" data-attributes="member: 221"><p>Attack die 1. That gives a 1 in 20 chance of the weapon downgrading. Confirmation rolls would make it 1 in 400. If you want it to be more common then you want the more likely chance. </p><p></p><p>It would be easy enough to implement. On your character sheets, each weapon would be given three boxes to check as the damage to the weapon progressed. If it was repaired, the checks would be cleared.</p><p></p><p>You could also give some weapons, like maces or clubs the "never dulled" ability. They would still get a first check, but it would not affect damage. Quality weapons could be given an extra check box before the dulled check box to show they keep their edges longer. </p><p></p><p>On the other side of the attack, if I was using this system, I would do something similar with armors. On an attack roll of 20, the armor is downgraded 1, with effects similar to what happens to weapons (since you are giving armors a damage reduction roll). </p><p></p><p>You can then take it a step further. Metal armors are twice as likely to dull bladed weapons (attack roll of 1 or 2). Battle-axes and great-weapons are twice as likely to break armor (attack roll of 19 or 20).</p></blockquote><p></p>
[QUOTE="Wicht, post: 8760844, member: 221"] Attack die 1. That gives a 1 in 20 chance of the weapon downgrading. Confirmation rolls would make it 1 in 400. If you want it to be more common then you want the more likely chance. It would be easy enough to implement. On your character sheets, each weapon would be given three boxes to check as the damage to the weapon progressed. If it was repaired, the checks would be cleared. You could also give some weapons, like maces or clubs the "never dulled" ability. They would still get a first check, but it would not affect damage. Quality weapons could be given an extra check box before the dulled check box to show they keep their edges longer. On the other side of the attack, if I was using this system, I would do something similar with armors. On an attack roll of 20, the armor is downgraded 1, with effects similar to what happens to weapons (since you are giving armors a damage reduction roll). You can then take it a step further. Metal armors are twice as likely to dull bladed weapons (attack roll of 1 or 2). Battle-axes and great-weapons are twice as likely to break armor (attack roll of 19 or 20). [/QUOTE]
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