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General Tabletop Discussion
*TTRPGs General
Degrading weapons / breakage
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<blockquote data-quote="the Jester" data-source="post: 8760858" data-attributes="member: 1210"><p>Here's my basic system for wear and tear: Wear Points.</p><p></p><p>If an item gets 1 wear point (WP), it suffers cosmetic effects. Maybe your armor is dented and dinged, maybe your cloak is faded and worn.</p><p></p><p>With a second WP, the item takes a -1 where appropriate; all those holes in your chain mail means it gives you an AC 15 instead of 16, or your backpack is starting to get holes and tears, making it easier for someone to pick your pocket.</p><p></p><p>A third WP destroys the item.</p><p></p><p>Typically, a magic item can sustain 1 additional WP without suffering more than cosmetic damage. Some especially high quality goods, or those made of exceptional materials, might also have a "cushion" of one or more WPs that remain at the "cosmetic damage" level.</p><p></p><p>If something isn't too far gone you can probably get it repaired.</p><p></p><p>Now, when do you get wear points? Well, they replace things like a rust monster's or gray ooze's equipment damaging effects. They also come from simple use. Periodically, at the start or end of a session, I'll say, "Okay everyone, choose an item you have used since the last time we did this and put a wear point on it." Sometimes, it's more like "distribute 3 wear points on items you've used since last time we did this."</p><p></p><p>You can also add wear points as a result of natural 1s on rolls, exposure to especially harsh environments, etc. "You've been walking through the razor rocks of Hadra for two days, everyone put a wear point on your footwear, your cloak, and one other item that is exposed to bumps and scrapes."</p></blockquote><p></p>
[QUOTE="the Jester, post: 8760858, member: 1210"] Here's my basic system for wear and tear: Wear Points. If an item gets 1 wear point (WP), it suffers cosmetic effects. Maybe your armor is dented and dinged, maybe your cloak is faded and worn. With a second WP, the item takes a -1 where appropriate; all those holes in your chain mail means it gives you an AC 15 instead of 16, or your backpack is starting to get holes and tears, making it easier for someone to pick your pocket. A third WP destroys the item. Typically, a magic item can sustain 1 additional WP without suffering more than cosmetic damage. Some especially high quality goods, or those made of exceptional materials, might also have a "cushion" of one or more WPs that remain at the "cosmetic damage" level. If something isn't too far gone you can probably get it repaired. Now, when do you get wear points? Well, they replace things like a rust monster's or gray ooze's equipment damaging effects. They also come from simple use. Periodically, at the start or end of a session, I'll say, "Okay everyone, choose an item you have used since the last time we did this and put a wear point on it." Sometimes, it's more like "distribute 3 wear points on items you've used since last time we did this." You can also add wear points as a result of natural 1s on rolls, exposure to especially harsh environments, etc. "You've been walking through the razor rocks of Hadra for two days, everyone put a wear point on your footwear, your cloak, and one other item that is exposed to bumps and scrapes." [/QUOTE]
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