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Deities and 5th Edition
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<blockquote data-quote="ElectricDragon" data-source="post: 7189109" data-attributes="member: 10778"><p>I recall earlier editions where great adventures were to be had involving the gods personally interacting with the players. Not novice characters, but seasoned adventurers after a long road to fame/infamy. </p><p>I see Tiamat and want more. </p><p>I want rules to make my own deities in 5e. Not just lists of domains and holy symbols and alignments; but actual personalities that will work with and in the campaign. </p><p>And yes, sometimes people just feel the need to take it to the next level and challenge a god. I as DM still want to be prepared for that. </p><p></p><p>The best rules I've seen are a combo of the epic rules and the deity rules from 3.xe (both full of holes and questionable abilities). But I would like to change my campaign to 5e from 3.5 and have lots of gods that no one else has that kind of set the theme of my campaign. Without such framework within which to build my brand of the "heavens and hells" that support and threaten the mortal world; I feel the atmosphere will be lacking a dimension that I feel is a part of campaign construction.</p><p></p><p>I have no problem playing in 5e, in fact I like it. But without rules for creating my own deities in 5e, I will not be running it.</p></blockquote><p></p>
[QUOTE="ElectricDragon, post: 7189109, member: 10778"] I recall earlier editions where great adventures were to be had involving the gods personally interacting with the players. Not novice characters, but seasoned adventurers after a long road to fame/infamy. I see Tiamat and want more. I want rules to make my own deities in 5e. Not just lists of domains and holy symbols and alignments; but actual personalities that will work with and in the campaign. And yes, sometimes people just feel the need to take it to the next level and challenge a god. I as DM still want to be prepared for that. The best rules I've seen are a combo of the epic rules and the deity rules from 3.xe (both full of holes and questionable abilities). But I would like to change my campaign to 5e from 3.5 and have lots of gods that no one else has that kind of set the theme of my campaign. Without such framework within which to build my brand of the "heavens and hells" that support and threaten the mortal world; I feel the atmosphere will be lacking a dimension that I feel is a part of campaign construction. I have no problem playing in 5e, in fact I like it. But without rules for creating my own deities in 5e, I will not be running it. [/QUOTE]
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