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*Dungeons & Dragons
Deities and 5th Edition
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<blockquote data-quote="Ilbranteloth" data-source="post: 7189200" data-attributes="member: 6778044"><p>I haven't seen anybody comment on one. Being that it's a "generic" book, that seems like it would be a good one to convert to 5e for DMsGuild. I haven't checked that out in a long time, didn't really hold any interest in my for my game. As I said, I would be very surprised if WotC was working on it, but there are already several on DMsGuild. Just do a search for "epic." I don't think they cover deities specifically, but they are probably a good starting point.</p><p></p><p>Checking out the 3e ELH, I had forgotten that they didn't really give much in the way of combat bonuses and such after level 20. That's good, because it makes it easier to work into 5e. A quick look through it and I think it would work fairly well. I'd suggest starting with looking at the guidelines for creating monsters in the DMG and comparing it to designing epic level creatures in the ELH. That should give you a starting point to see how the math differs. </p><p></p><p>I might go so far as to take 20th level 5e characters with a couple of boons each and testing it against a 3/3.5e epic adventure that you've run before. See how well it works (or doesn't). </p><p></p><p>The challenge that I think you're going to run into is what has sparked a lot of threads already - high level monsters are tough to do well in 5e, primarily due to action economy. It's a bit of a double-edged sword - you can provide legendary actions to a deity (or their avatar) to give them more attacks or actions per round, and it also spreads them out throughout the round, instead of just on their turn. That helps a lot to make a solo creature more of a challenge. But it also needs to be able to last a few rounds to be a real threat. But the action economy can also work against you, because it also limits what the PCs can do. A round of bad rolls can be deadly.</p><p></p><p>I would also probably consider giving all deities bonus actions for use in combat, and to differentiate them even further, a selection of potential reactions that they can use.</p><p></p><p>Of course, the boons in the DMG are a great place to start, and most deities should probably have some of these at least.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7189200, member: 6778044"] I haven't seen anybody comment on one. Being that it's a "generic" book, that seems like it would be a good one to convert to 5e for DMsGuild. I haven't checked that out in a long time, didn't really hold any interest in my for my game. As I said, I would be very surprised if WotC was working on it, but there are already several on DMsGuild. Just do a search for "epic." I don't think they cover deities specifically, but they are probably a good starting point. Checking out the 3e ELH, I had forgotten that they didn't really give much in the way of combat bonuses and such after level 20. That's good, because it makes it easier to work into 5e. A quick look through it and I think it would work fairly well. I'd suggest starting with looking at the guidelines for creating monsters in the DMG and comparing it to designing epic level creatures in the ELH. That should give you a starting point to see how the math differs. I might go so far as to take 20th level 5e characters with a couple of boons each and testing it against a 3/3.5e epic adventure that you've run before. See how well it works (or doesn't). The challenge that I think you're going to run into is what has sparked a lot of threads already - high level monsters are tough to do well in 5e, primarily due to action economy. It's a bit of a double-edged sword - you can provide legendary actions to a deity (or their avatar) to give them more attacks or actions per round, and it also spreads them out throughout the round, instead of just on their turn. That helps a lot to make a solo creature more of a challenge. But it also needs to be able to last a few rounds to be a real threat. But the action economy can also work against you, because it also limits what the PCs can do. A round of bad rolls can be deadly. I would also probably consider giving all deities bonus actions for use in combat, and to differentiate them even further, a selection of potential reactions that they can use. Of course, the boons in the DMG are a great place to start, and most deities should probably have some of these at least. [/QUOTE]
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