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Deities and 5th Edition
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<blockquote data-quote="ElectricDragon" data-source="post: 7190164" data-attributes="member: 10778"><p>When the players call upon the god of luck in your campaign, do you give them 7 choices of luck gods? Or one whose backstory tells why he might show interest in certain things?</p><p>Are your gods only so you can have clerics in your campaign or do they actually affect the campaign in ways small and large?</p><p><strong>Premise:</strong> the gods are real and they give you powers if you follow their tenets.</p><p>Do these gods not care about non-believers, someone they maybe could convert to belief if pushed just the right way? Or at least work on the deity's behalf, unknown or even unwillingly?</p><p>Why would such gods await high level characters when they could shape low-level ones to be better tools? So that when high level play comes around, the tools better fit the job at hand.</p><p>Deity interaction comes at many levels and is not limited to only high level play. Only by introducing the god at low levels, can the high level antics of physically contesting god-like beings seem realistic and sometimes necessary to at least to block their machinations.</p><p>Deities are not limited to other planes, in fact several make their home here on the material plane and so could be a random encounter especially if the party is doing something important to the god (knowing what is important to each god becomes necessary unless you prefer a simpler 2D world devoid of gods and belief except for clerics). The party is not the center of the world, but they do occupy one of the 3 rings of the circus. Gods would treat them that way too. Just another force to hone and aim.</p><p>Campaign arcs benefit from godly interference in various ways. But deities can just be a name and temple in town if that is all you want.</p></blockquote><p></p>
[QUOTE="ElectricDragon, post: 7190164, member: 10778"] When the players call upon the god of luck in your campaign, do you give them 7 choices of luck gods? Or one whose backstory tells why he might show interest in certain things? Are your gods only so you can have clerics in your campaign or do they actually affect the campaign in ways small and large? [b]Premise:[/b] the gods are real and they give you powers if you follow their tenets. Do these gods not care about non-believers, someone they maybe could convert to belief if pushed just the right way? Or at least work on the deity's behalf, unknown or even unwillingly? Why would such gods await high level characters when they could shape low-level ones to be better tools? So that when high level play comes around, the tools better fit the job at hand. Deity interaction comes at many levels and is not limited to only high level play. Only by introducing the god at low levels, can the high level antics of physically contesting god-like beings seem realistic and sometimes necessary to at least to block their machinations. Deities are not limited to other planes, in fact several make their home here on the material plane and so could be a random encounter especially if the party is doing something important to the god (knowing what is important to each god becomes necessary unless you prefer a simpler 2D world devoid of gods and belief except for clerics). The party is not the center of the world, but they do occupy one of the 3 rings of the circus. Gods would treat them that way too. Just another force to hone and aim. Campaign arcs benefit from godly interference in various ways. But deities can just be a name and temple in town if that is all you want. [/QUOTE]
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