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Deities & Demigods continued
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<blockquote data-quote="Thraxus" data-source="post: 166044" data-attributes="member: 853"><p>Check this out...</p><p></p><p></p><p></p><p>1,600 feet tall?! Colossal size creatures are defined as being 64 ft. or more. Are they trying to say that if I start out 6 feet tall (Medium Size) grow 64 feet tall (Colossal Size), my Strength increases by +32 (as listed on the tables), but that if I grow another 1,536 feet in height there is no further increase in my physical strength? You'd think that additional size categories would be in order in a situation like this. </p><p></p><p>Each of the existing size category increases are based on a doubling of the previous category's dimensions. Each size increase from Medium on up also includes a Str increase of 8 points and a doubling of the Atk/AC penalties. What happens if we extrapolate that from the 64 foot Colossal size to 1,600 feet?</p><p></p><p>That's four additional size increases, assuming the following extrapolation...</p><p></p><p>Colossal (64 ft.-128 ft.)</p><p>Misc. Size 1 (128 ft.-256 ft.)</p><p>Misc. Size 2 (256 ft.-512 ft.)</p><p>Misc. Size 3 (512 ft.-1,024 ft.)</p><p>Humongous (1,024 ft.-2,048 ft.) <em>here's where our 1,600 foot deity fits in</em> </p><p></p><p>So extrapolating from the table in the book, four additional size increases gives me a total Str bonus of 64 instead of 32, and Atk/AC penalties of <strong>-128</strong>!! A blind Lvl 1 Commoner could hit him! This is the equivalent of something 1/4 of an inch in height attacking my foot, its a no-miss situation. Of course, something that small shouldn't be able to do much damage either, so it ends up somewhat imbalanced since the size increase doesn't affect my Con or hit points. </p><p></p><p>It also would seem a simple matter for me to step on the offending insect and crush it, which is contradicted by my -128 penalty to hit. Since by extrapolating the tables in the book, I should weigh over 1 million tons, a single hit should guarantee instant death for the little mortal that was attacking my toe.</p><p></p><p>I should also have a reach of 45 ft. and a face of 640 ft. by 640 ft. I therefore threaten a grand total of 2,385 squares surrounding me on a standard 5 ft./square grid. This isn't counting the 16,384 squares that I take up myself. A mortal PC would have a difficult time getting outside my reach. </p><p></p><p>Geez, you'd need a map at least 12'x12' just to be able to run a combat with miniatures using a full size deity. The DM could stand on the map himself to represent the deity during combat, but he wouldn't be big enough to act as an accurate representation of the actual space taken by the humongous god. You'd need a 10'x10' block of.. something.. to represent the god..</p><p></p><p>Anyone ever notice that size increases apparently do not affect your speed? Since I start out as a Medium Size deity, apparently I can still only walk at a rate of 60 ft., even though one stride of my massive legs should far exceed that. I guess I'm taking baby steps. Might be hard to keep your balance at that size.</p><p></p><p>Hey wait. Assuming I had the minimum Str score of 24 (generally agreed upon by most people in this thread thus far) and gained the 64 point Str bonus, that gives me a Str score of 88. Going by the Carrying Capacity chart on page 142 of the Players Handbook, the most I can carry is about 2,800 tons. I weigh over 1 million tons. An average mortal weight 150 lbs with a Str of 10 can carry up to two thirds of his body weight, 100 lbs. I, as the Humongous Deity of Impossible Size, can only carry less than one quarter of a percent of my own body weight. </p><p></p><p>Maybe I can't even hold up my own body weight! Maybe upon reaching my full size, I collapse under my own weight... perhaps that explains my terrible Atk/AC penalties and my pitiful movement rate.</p><p></p><p>Hey, now I'm laying horizontal. That changes my reach from 45 ft. to 25 ft. and my facing to 640 ft. by 1280 ft. I only threaten 1,985 squares this way on a 5 ft./square grid, so at least you stand a better chance of escaping my reach. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Some people have commented that the d20 system breaks down at high power levels. I contend that it also breaks down at insane size levels. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>And before you ask, no, I don't have anything better to do. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Thraxus, post: 166044, member: 853"] Check this out... 1,600 feet tall?! Colossal size creatures are defined as being 64 ft. or more. Are they trying to say that if I start out 6 feet tall (Medium Size) grow 64 feet tall (Colossal Size), my Strength increases by +32 (as listed on the tables), but that if I grow another 1,536 feet in height there is no further increase in my physical strength? You'd think that additional size categories would be in order in a situation like this. Each of the existing size category increases are based on a doubling of the previous category's dimensions. Each size increase from Medium on up also includes a Str increase of 8 points and a doubling of the Atk/AC penalties. What happens if we extrapolate that from the 64 foot Colossal size to 1,600 feet? That's four additional size increases, assuming the following extrapolation... Colossal (64 ft.-128 ft.) Misc. Size 1 (128 ft.-256 ft.) Misc. Size 2 (256 ft.-512 ft.) Misc. Size 3 (512 ft.-1,024 ft.) Humongous (1,024 ft.-2,048 ft.) [I]here's where our 1,600 foot deity fits in[/I] So extrapolating from the table in the book, four additional size increases gives me a total Str bonus of 64 instead of 32, and Atk/AC penalties of [b]-128[/b]!! A blind Lvl 1 Commoner could hit him! This is the equivalent of something 1/4 of an inch in height attacking my foot, its a no-miss situation. Of course, something that small shouldn't be able to do much damage either, so it ends up somewhat imbalanced since the size increase doesn't affect my Con or hit points. It also would seem a simple matter for me to step on the offending insect and crush it, which is contradicted by my -128 penalty to hit. Since by extrapolating the tables in the book, I should weigh over 1 million tons, a single hit should guarantee instant death for the little mortal that was attacking my toe. I should also have a reach of 45 ft. and a face of 640 ft. by 640 ft. I therefore threaten a grand total of 2,385 squares surrounding me on a standard 5 ft./square grid. This isn't counting the 16,384 squares that I take up myself. A mortal PC would have a difficult time getting outside my reach. Geez, you'd need a map at least 12'x12' just to be able to run a combat with miniatures using a full size deity. The DM could stand on the map himself to represent the deity during combat, but he wouldn't be big enough to act as an accurate representation of the actual space taken by the humongous god. You'd need a 10'x10' block of.. something.. to represent the god.. Anyone ever notice that size increases apparently do not affect your speed? Since I start out as a Medium Size deity, apparently I can still only walk at a rate of 60 ft., even though one stride of my massive legs should far exceed that. I guess I'm taking baby steps. Might be hard to keep your balance at that size. Hey wait. Assuming I had the minimum Str score of 24 (generally agreed upon by most people in this thread thus far) and gained the 64 point Str bonus, that gives me a Str score of 88. Going by the Carrying Capacity chart on page 142 of the Players Handbook, the most I can carry is about 2,800 tons. I weigh over 1 million tons. An average mortal weight 150 lbs with a Str of 10 can carry up to two thirds of his body weight, 100 lbs. I, as the Humongous Deity of Impossible Size, can only carry less than one quarter of a percent of my own body weight. Maybe I can't even hold up my own body weight! Maybe upon reaching my full size, I collapse under my own weight... perhaps that explains my terrible Atk/AC penalties and my pitiful movement rate. Hey, now I'm laying horizontal. That changes my reach from 45 ft. to 25 ft. and my facing to 640 ft. by 1280 ft. I only threaten 1,985 squares this way on a 5 ft./square grid, so at least you stand a better chance of escaping my reach. :p Some people have commented that the d20 system breaks down at high power levels. I contend that it also breaks down at insane size levels. ;) And before you ask, no, I don't have anything better to do. :D [/QUOTE]
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