Death_Jester
Explorer
For the background of this adventure pease see the link below
http://www.enworld.org/forums/showthread.php?t=75917
Session three-Learning a hard lesson, Bullies,
Stated Goal for the game:
I want the players to role play with some of the shadier parts of the local villages and find out that there is more going on then meets the eye in their little hometowns. Maybe introduce someone affiliated with the Zhentarim into the mix just to add a little Forgotten Realms spice to the whole thing.
Premise:
One player is entrusted with an amount of gold for buying monthly provisions and sent to the market. While on the way to market the player is pick pocketed and loses the money and has to find it before he or she has to face the music. The adventure is mostly trying to find who might have taken the purse of money. While making trying to find out who might have taken the money they come across some local bullies that taunt the players about losing the money. Leading the players to either confront the bullies or watch them or perhaps telling someone that the bullies were involved somehow.
Encounters/Creatures (type):
The Bullies of course.
Locals that might know about thieves or grown people that the players can trust to help them with a delicate situation.
Local thieves if the players get that far.
Local constables
The Haunted house of the Bard’s (Mr. And Mrs. From the history) I don’t really have a way to get the players involved with this as of yet so any suggestions would be helpful.
Session Three Questions.
Any specific shady/underworld kind of encounters that players could have would be appreciated to help flesh out the session. I need stuff that the players can see and not become wanted outlaws or have the thieves wanting to kill them for “knowing to much.”
Just garden variety low level criminal stuff.
Who might a group of commoners know, that would be connected to the thieves? For example people in debt to the thieves or possibly a local gambling hall where the constables don’t even go anymore?
Any suggestions for what to do with the build up to leading the players to the haunted house would be helpful. I would also like to know how the players get the leads to the haunted house as the source of the problem or at least the thieves’ hide-out.
Thanks for your time and look for part Seven with another adventure from this campaign.
http://www.enworld.org/forums/showthread.php?t=75917
Session three-Learning a hard lesson, Bullies,
Stated Goal for the game:
I want the players to role play with some of the shadier parts of the local villages and find out that there is more going on then meets the eye in their little hometowns. Maybe introduce someone affiliated with the Zhentarim into the mix just to add a little Forgotten Realms spice to the whole thing.
Premise:
One player is entrusted with an amount of gold for buying monthly provisions and sent to the market. While on the way to market the player is pick pocketed and loses the money and has to find it before he or she has to face the music. The adventure is mostly trying to find who might have taken the purse of money. While making trying to find out who might have taken the money they come across some local bullies that taunt the players about losing the money. Leading the players to either confront the bullies or watch them or perhaps telling someone that the bullies were involved somehow.
Encounters/Creatures (type):
The Bullies of course.
Locals that might know about thieves or grown people that the players can trust to help them with a delicate situation.
Local thieves if the players get that far.
Local constables
The Haunted house of the Bard’s (Mr. And Mrs. From the history) I don’t really have a way to get the players involved with this as of yet so any suggestions would be helpful.
Session Three Questions.
Any specific shady/underworld kind of encounters that players could have would be appreciated to help flesh out the session. I need stuff that the players can see and not become wanted outlaws or have the thieves wanting to kill them for “knowing to much.”
Just garden variety low level criminal stuff.
Who might a group of commoners know, that would be connected to the thieves? For example people in debt to the thieves or possibly a local gambling hall where the constables don’t even go anymore?
Any suggestions for what to do with the build up to leading the players to the haunted house would be helpful. I would also like to know how the players get the leads to the haunted house as the source of the problem or at least the thieves’ hide-out.
Thanks for your time and look for part Seven with another adventure from this campaign.
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