Death_Jester
Explorer
The background for this adventure can be found at the following link
http://www.enworld.org/forums/showthread.php?t=75914
Session four-Haunted House,
Stated Goal for the game:
To put the characters directly in touch with the supernatural. To show that Mrs. Bard was slain by someone other then her husband and to allow the players to find out about the thieves guild dealing with the Kobolds in the area. Also to allow the players to find out about the goblins driving Kobolds out of their homes. Possibly setting up the location of the tomb of where Mr. Fiend is located.
Premise:
The players have encountered the Haunted house but have not explored it as of yet. The thieves capture the players while snooping around the house. While trapped in the cellar the players will have to find a way out and get past the ghost of Mrs. Bard (From the history). The ghost of Mrs. Bard will either lead the players to safety though the kobold caves or get distracted and bored and leave. This game is the only exception to the rule about taking place a year after the other game. It will pick up after the cliffhanger of the last session.
Encounters/Creatures (type):
Mrs. Bard (Role-Playing)
Mrs. Rogue (Role-Playing)
Thieves (Combat as the players are captured and thrown into the cellar of the Bard House.)
Kobolds (Role-playing as the players try to get out of the caves.)
The city elders Role-playing as the players tells them of what is going on.)
Session Four Questions.
How do I capture the players without killing them all? I know the players will fight back so how do I take them all at once so as to prevent the herding cats kind of situation as each player tries his/her danmest to escape.
What kind of encounters will they have in the haunted house while they are captives awaiting the thieves decision on what to do with them?
How would the village elders react to the players coming back with a wild story about being freed by ghost?
Thanks for your time and look for part Eight with another Adventure from this campaign.
http://www.enworld.org/forums/showthread.php?t=75914
Session four-Haunted House,
Stated Goal for the game:
To put the characters directly in touch with the supernatural. To show that Mrs. Bard was slain by someone other then her husband and to allow the players to find out about the thieves guild dealing with the Kobolds in the area. Also to allow the players to find out about the goblins driving Kobolds out of their homes. Possibly setting up the location of the tomb of where Mr. Fiend is located.
Premise:
The players have encountered the Haunted house but have not explored it as of yet. The thieves capture the players while snooping around the house. While trapped in the cellar the players will have to find a way out and get past the ghost of Mrs. Bard (From the history). The ghost of Mrs. Bard will either lead the players to safety though the kobold caves or get distracted and bored and leave. This game is the only exception to the rule about taking place a year after the other game. It will pick up after the cliffhanger of the last session.
Encounters/Creatures (type):
Mrs. Bard (Role-Playing)
Mrs. Rogue (Role-Playing)
Thieves (Combat as the players are captured and thrown into the cellar of the Bard House.)
Kobolds (Role-playing as the players try to get out of the caves.)
The city elders Role-playing as the players tells them of what is going on.)
Session Four Questions.
How do I capture the players without killing them all? I know the players will fight back so how do I take them all at once so as to prevent the herding cats kind of situation as each player tries his/her danmest to escape.
What kind of encounters will they have in the haunted house while they are captives awaiting the thieves decision on what to do with them?
How would the village elders react to the players coming back with a wild story about being freed by ghost?
Thanks for your time and look for part Eight with another Adventure from this campaign.
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