Delete this post Please.

Death_Jester

Explorer
For the background of this adventure please see the link below
http://www.enworld.org/forums/showthread.php?t=75915

Session five-Harvest time, Trip the City
Stated Goal for the game:
To show some of the surrounding areas near the villages. Have the players get some equipment that they would not normally have access to otherwise. To give the players a motivation to hunt down the kobolds and become adventures later on.


Premise:
A group of adventures (The same adventures that used to be with Mr. Bard) come to the local villages after raiding the tower of Mr. Mage (the one from the history) and nearly slaying Mr. Vampire (Mr. Mage’s apprentice). They have a load of valuable and dangerous books recovered from Mr. Mage’s library. They pass though the villages on their way to the local keep to place the books into safe keeping and the villages are wanting to head to town to sell their harvest goods. The two groups team up for mutual protection while traveling to the keep/town. While on the road several things happen. See encounters below for incidental happenings.

One evening when the men are out hunting and the caravan is settling down for the night Mr. Vampire and his Orcs thralls attack the hunting parties. The alarm goes up and the remainders of the adventures along with the rest of the village men have to go help their friends. While they are out a group of Kobolds attack and kill some of the humans possibly even character’s families and take a few away for use later.

Of course the Kobolds will have take some of the books along with other valuables during the raid. This will eventually lead to the first arc of the game after session six.


Encounters/Creatures (type):
Mundane accidents, (Washed out bridge that needs to be gotten around)

Strange new geography (swampy land where the ground has stopped absorbing moisture.)

Natural/unnatural predators (A possible big creature like a manticore or Harpy nest near the road.)
Natural/unnatural weather

Inter group rivalries/friendships (Village rivalries spring up over the best crops)

The Kobolds (combat possibly but mostly role-playing as this group of very young and inexperienced players run into them.)

The adventures around 3rd to 5th level)

Various people in the caravan and encounters with them. (Need details here)


Session 5 Questions.
How do I keep the players from getting themselves killed? I know the player will move heaven and earth in order to attack the Kobolds when they attack the caravans. How do I prevent the players from doing something very dumb and getting themselves killed in the process. I was thinking of will saves vs. fear kind of effects or giving the Kobolds a intimidate check against the commoners. I would really like some feedback here.

What stops Mr. Vampire from taking the books from the Kobolds after this session?

I need a reason why the Adventures do not just take off after the Kobolds and take back the books and or the captive people. As the players will have a good idea of where their layer is after session four. Any suggestions here would be helpful.

Thanks for your time and look for part Nine the last Adventure in this arc.
 
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Hay Nifft,


Good to hear from you man. Sorry about spamming the place but I did originally post the whole set of campaign notes in one thread.
http://www.enworld.org/forums/showthread.php?t=75811
Then Piratecat made the suggestion about making it smaller in order to get more results so I cut it into smaller pieces in order for people to digest it better. Once again I'm not trying to spam the place but the original post did not work because of the shear volume of information in it.

Hope this helps explain what is going on here.

Peace.
 
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Death_Jester, I really doubt that starting 8 threads at once will prove very efficient.

'cause EN World shows only 25 threads per forum page and so, most of your threads will probably be on page 3-4 in a matter of hours. And unless bumped regularly, they'll sink deeper and deeper.
(Friendly advice: Bumping more threads at a time than required to have 2-3 of your threads on page 1 will most definitely not make you many friends among our user base. ;) Nor will bumping many times per day.)

A single thread that gets a reply (or more) every few hours won't drop too quickly until it's ran its course. But getting enough replies for eight threads is all but impossible. And even if you manage to pull it off, using up so much space will aggravate quite a few people (some of whom might otherwise be interested in helping you).

Also, weekends aren't very active times for the forum so the chance to get replies is smaller than during the week. (On the bright side, they'll of course also take a longer time to sink down, so the weekend might or might not prove beneficial for your specific situation.)

- Darkness
 

Death_Jester said:
Piratecat made the suggestion about making it smaller in order to get more results
He was talking about posts, not threads. :) I.e., he meant to say that you should start off your thread with some important questions and then, after getting some feedback, expand with more posts on the same thread.
(Alternatively, you could also start a new thread after the first topic is resolved.)
 
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Hey Darkness,

Could you delete these posts, all of them even the ones from three days ago and I will think of some other way of asking the same questions. I don't have access to delete them and the best I could do is just remove the text and that would still leave the thread.

Sorry about spamming the boards, didn't mean to cause a problem, so just get rid of the offending posts and I will try to think of a better way of getting some help.

Thanks
 

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