Baron Opal II
Hero
Indeed, they're both right, in a way.It is in Neotrad, and other playstyles. You two are arguing from completely different worlds.
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Indeed, they're both right, in a way.It is in Neotrad, and other playstyles. You two are arguing from completely different worlds.
And? I never said anything about architecture. I was specifically discussing Greek heroes and how the original stories are so far removed from our modern culture that I don't think it's an issue. Additionally, part of the stories of Greek heroes is that they are flawed characters. They're much less absolute-good paragons than the typical depiction of paladins. I just think that they fit the niche well.Have you not noticed that, like, half of American government buildings are modelled on Greek and Roman architecture?
Hmm....erasure and/or cultural appropriation?
The D&D The Plane call Olympian Glades of Arborea, its the Chaotic Good Plane with 3 layers. Top layer is the most diverse, with both Mount Olympus and the Seldarine, along the homes of other Gods, most not human Gods. And the Hall of the Senates.
2nd Layer is a big ocean some say with islands on top, home to a bunch of Aquatic Gods, Oceanus Dragons and other cool stuff.
3rd Layer is a giant desert filled with Mysterious Ruins, some suggestions of connections with the Mulhorandi and Untherite Gods.
Arborea - Great Library of Greyhawk
greyhawkonline.com
Arborea
The Olympian Glades of Arborea,[10] sometimes simplified to just Olympus or Arborea,[11][12] was the Outer Plane in the Great Wheel cosmology model embodying the chaotic good alignment.[6] A plane of joy as well as sorrow,[9][13] Arborea was the home of the dreamers,[6] a seemingly delicate...forgottenrealms.fandom.com
Is the holy warrior who resolutely fights the unbeliever a workable component of those imagined standards? Is it part of our romanticism? I'm prepared to accept that this is something where different people respond in different ways. To me, at least, @Levistus's_Leviathan (in the OP and the recent follow-up post) seems to be responding to more than just that idea. It's the particular context of the holy warrior who resolutely fights the unbeliever, and all the real-world baggage that is part of that context, that (as I read it) is prompting the concerns those posts set out.
Yeah. Thinking back on it, I don't think my problem is entirely with the Paladin. It's a combination of factors from early D&D. The European Christian knight that embodies goodness killing savage, tribal subhuman monsters made up of racist tropes about indigenous peoples (human sacrificing, cannibalistic, evil gods, etc). The "nits make lice" and blood atonement statements by Gygax. The paladin is part of the problem, but not the whole of it. It's how all of the bad tropes from early D&D come together to form, I'm not sure what to call it. A colonialist power fantasy? European fantasies about wanting to explore uncharted lands with ruins filled with treasures.@Levistus's_Leviathan's concerns are quite valid, IMO. Paladins, as originally described, both in the text and in the artwork, borrow heavily from sources that are, to put it mildly, icky.
I honestly don't think your problem (which I absolutely respect as a real issue for you) is fixable without changing what D&D (and fantasy as a genre) is largely inspired by, which would change what D&D is in what I feel would be a very real way.Yeah. Thinking back on it, I don't think my problem is entirely with the Paladin. It's a combination of factors from early D&D. The European Christian knight that embodies goodness killing savage, tribal subhuman monsters made up of racist tropes about indigenous peoples (human sacrificing, cannibalistic, evil gods, etc). The "nits make lice" and blood atonement statements by Gygax. The paladin is part of the problem, but not the whole of it. It's how all of the bad tropes from early D&D come together to form, I'm not sure what to call it. A colonialist power fantasy? European fantasies about wanting to explore uncharted lands with ruins filled with treasures.
It reminds me about this video about how minecraft accidentally encourages in-game human trafficking. The unintentional confluence of different tropes and mechanics to create an icky whole.
And I acknowledge that the paladin has changed a lot. And that it's also not unique to D&D. There is a lot of fantasy (a lot of it inspired by D&D, or the same sources D&D was inspired by) that has bad stuff like this.
I'm curious about how the 2024 PHB will change things further. WotC is using sensitivity readers on all their books now. I wonder if this topic has been discussed there.
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I'm curious about how the 2024 PHB will change things further. WotC is using sensitivity readers on all their books now. I wonder if this topic has been discussed there.
Yeah. Thinking back on it, I don't think my problem is entirely with the Paladin. It's a combination of factors from early D&D. The European Christian knight that embodies goodness killing savage, tribal subhuman monsters made up of racist tropes about indigenous peoples (human sacrificing, cannibalistic, evil gods, etc). The "nits make lice" and blood atonement statements by Gygax. The paladin is part of the problem, but not the whole of it. It's how all of the bad tropes from early D&D come together to form, I'm not sure what to call it. A colonialist power fantasy? European fantasies about wanting to explore uncharted lands with ruins filled with treasures.
It reminds me about this video about how minecraft accidentally encourages in-game human trafficking. The unintentional confluence of different tropes and mechanics to create an icky whole.
And I acknowledge that the paladin has changed a lot. And that it's also not unique to D&D. There is a lot of fantasy (a lot of it inspired by D&D, or the same sources D&D was inspired by) that has bad stuff like this.
I'm curious about how the 2024 PHB will change things further. WotC is using sensitivity readers on all their books now. I wonder if this topic has been discussed there.
I honestly don't think your problem (which I absolutely respect as a real issue for you) is not fixable without changing what D&D (and fantasy as a genre) is largely inspired by, which would change what D&D is in what I feel would be a very real way.
You may very well get your wish someday, but the resulting game would not be D&D to me, no matter what it says on the cover.