So this is post 666 for me. Thought I'd throw something blasphemous out there to see what people thought.
I've had some recent threads about delinking ability score to class and how I would redesign the feat system. Next up - Roles and classes.
As it stands in 4e, and to some degree in previous editions, every class has had a predefined role. Fighters have generally been defenders, rogues have generally been strikers. HP's have been one way to express the role that a class has. Strikers have always had less (think rogue), defenders have always had more (think fighters).
Could an edition of D&D exist where you could choose your role and based on that role, get allocated HPs and aslo have a different subset of class abilities? For example, a defender rogue would be similar in HPs to a fighter (meaning more than the standard rogue) while a controller rogue would have less HPs than the standard rogue. As for abilities a controller rogue may not get a Sneak Attack ability but instead get something else that allows him to target multiple enemies while a fighter rogue would get a different version of marking.
My thinking is that it could be, either as a Class option chosen at the beginning of character creation or as chosen feats during character advancement - for example as a Controller I Feat, Controller II Feat, Controller III feat which would be duplicated for all other roles.
Could it be done? Would it feel right? What are the challenges to this? Does this take away from the flavor of the classes? Does it effectively replace multiclassing? Would it be good for the game?
I've had some recent threads about delinking ability score to class and how I would redesign the feat system. Next up - Roles and classes.
As it stands in 4e, and to some degree in previous editions, every class has had a predefined role. Fighters have generally been defenders, rogues have generally been strikers. HP's have been one way to express the role that a class has. Strikers have always had less (think rogue), defenders have always had more (think fighters).
Could an edition of D&D exist where you could choose your role and based on that role, get allocated HPs and aslo have a different subset of class abilities? For example, a defender rogue would be similar in HPs to a fighter (meaning more than the standard rogue) while a controller rogue would have less HPs than the standard rogue. As for abilities a controller rogue may not get a Sneak Attack ability but instead get something else that allows him to target multiple enemies while a fighter rogue would get a different version of marking.
My thinking is that it could be, either as a Class option chosen at the beginning of character creation or as chosen feats during character advancement - for example as a Controller I Feat, Controller II Feat, Controller III feat which would be duplicated for all other roles.
Could it be done? Would it feel right? What are the challenges to this? Does this take away from the flavor of the classes? Does it effectively replace multiclassing? Would it be good for the game?