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Delvers to Grow - fast character building for Dungeon Fantasy RPG and GURPS DF
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<blockquote data-quote="uzirath" data-source="post: 8282154" data-attributes="member: 8495"><p>One of the things I have appreciated as I've built characters with draft versions of <strong><em>Delvers to Grow </em></strong>is that even with the simplification, you don't lose the ability to differentiate similar characters with interesting disadvantage packages. </p><p></p><p>In <a href="https://chaoticgm.wordpress.com/" target="_blank">Exxar's</a> meatgrinder, for example, roleplaying <em>wasn't</em> the point. We took points for quirks, but didn't bother defining them. My characters were named "Dalin the Wizard," "Dalin the Knight," and "Dalin the Swashbuckler." Characters were expected to die. But even so, while building the swashbuckler, I was browsing the disadvantage packages and came across Accursed: </p><p></p><p>[ATTACH=full]137278[/ATTACH]</p><p></p><p>Not a typical set of disads that I would choose for a swashbuckler, but given that the adventure premise was that we were attempting to recapture a city from a demonic horde, this suggested that my character might have some demonic baggage. Maybe he's not quite a Tiefling, but has some diabolical heritage. Or maybe he became cursed while messing with demonic treasures that he shouldn't have. Or he made an ill-thought-out pact. Plenty of ideas. Suddenly the fact that he was heading into a battle where he would likely die started to make more sense. Maybe he wanted to prove himself (to himself or to others) as a staunch foe of Muspelheim. Or, perhaps he was attempting to atone for past sins. Or, selfishly trying to slay the demon who cursed him or perhaps find something to lift the curse.</p><p></p><p>Despite having no need to craft a well-rounded character for role-playing purposes, my mind was abuzz with ideas for how Dalin the Swashbuckler might fit into the world. I'm definitely going to keep him in my back pocket for future games!</p></blockquote><p></p>
[QUOTE="uzirath, post: 8282154, member: 8495"] One of the things I have appreciated as I've built characters with draft versions of [B][I]Delvers to Grow [/I][/B]is that even with the simplification, you don't lose the ability to differentiate similar characters with interesting disadvantage packages. In [URL='https://chaoticgm.wordpress.com/']Exxar's[/URL] meatgrinder, for example, roleplaying [I]wasn't[/I] the point. We took points for quirks, but didn't bother defining them. My characters were named "Dalin the Wizard," "Dalin the Knight," and "Dalin the Swashbuckler." Characters were expected to die. But even so, while building the swashbuckler, I was browsing the disadvantage packages and came across Accursed: [ATTACH type="full" width="346px"]137278[/ATTACH] Not a typical set of disads that I would choose for a swashbuckler, but given that the adventure premise was that we were attempting to recapture a city from a demonic horde, this suggested that my character might have some demonic baggage. Maybe he's not quite a Tiefling, but has some diabolical heritage. Or maybe he became cursed while messing with demonic treasures that he shouldn't have. Or he made an ill-thought-out pact. Plenty of ideas. Suddenly the fact that he was heading into a battle where he would likely die started to make more sense. Maybe he wanted to prove himself (to himself or to others) as a staunch foe of Muspelheim. Or, perhaps he was attempting to atone for past sins. Or, selfishly trying to slay the demon who cursed him or perhaps find something to lift the curse. Despite having no need to craft a well-rounded character for role-playing purposes, my mind was abuzz with ideas for how Dalin the Swashbuckler might fit into the world. I'm definitely going to keep him in my back pocket for future games! [/QUOTE]
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