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Demihumans of Color and the Thermian Argument
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<blockquote data-quote="Oofta" data-source="post: 8352020" data-attributes="member: 6801845"><p>If I'm creating a fantasy world from scratch, obviously everything I include or don't include is because I decided to make it so.</p><p></p><p>As far as what's better for the players? What's better for the players is a world that makes sense to me. I put a decent amount of thought into my world taking into consideration climatic zones, the effects of mountain ranges causing desertification, what trade routes might look like, on and on.</p><p></p><p>Part of that is deciding general ethnic variations. Dwarves from the far north have shocking white hair and ice blue eyes. Hill dwarves from my Mediterranean climate region have olive color skin and tend to have dark or frequently rusty red hair. Want an olive skinned dwarf from the far north? Sure, there's trade and occasionally a dwarf from the south will travel north. It may even be a recessive trait and the PC's parents both looked like "typical" dwarves for the region. I don't really care.</p><p></p><p>On the other hand I have a "lost continent". Which isn't really lost, but based on the geography of my world having one continent primarily in the northern hemisphere and the other in the southern hemisphere on the opposite side of the world they've never discovered each other. Unlike Columbus, they're good enough at math to realize there's no reason to try to sail to the opposite coast along the equator, especially because there are other perfectly good trade routes.</p><p></p><p>While I've never officially used this other continent (I've toyed with various ideas and roughly mapped it out), the two continents have not shared any trade or had any interchange for millennia. There's no reason for dwarves with white hair and bright blue eyes to exist there. I don't see that as a bad thing, it's just a logical conclusion from my world building. So if I ever do set a campaign there, they won't be an option. </p><p></p><p>As a real world analog if my campaign were set in my version of 14th century South America, the humans would look like they had Incan ancestry. Why? Because anything else would be anomalous and not make any sense based on the world that I'm modeling.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8352020, member: 6801845"] If I'm creating a fantasy world from scratch, obviously everything I include or don't include is because I decided to make it so. As far as what's better for the players? What's better for the players is a world that makes sense to me. I put a decent amount of thought into my world taking into consideration climatic zones, the effects of mountain ranges causing desertification, what trade routes might look like, on and on. Part of that is deciding general ethnic variations. Dwarves from the far north have shocking white hair and ice blue eyes. Hill dwarves from my Mediterranean climate region have olive color skin and tend to have dark or frequently rusty red hair. Want an olive skinned dwarf from the far north? Sure, there's trade and occasionally a dwarf from the south will travel north. It may even be a recessive trait and the PC's parents both looked like "typical" dwarves for the region. I don't really care. On the other hand I have a "lost continent". Which isn't really lost, but based on the geography of my world having one continent primarily in the northern hemisphere and the other in the southern hemisphere on the opposite side of the world they've never discovered each other. Unlike Columbus, they're good enough at math to realize there's no reason to try to sail to the opposite coast along the equator, especially because there are other perfectly good trade routes. While I've never officially used this other continent (I've toyed with various ideas and roughly mapped it out), the two continents have not shared any trade or had any interchange for millennia. There's no reason for dwarves with white hair and bright blue eyes to exist there. I don't see that as a bad thing, it's just a logical conclusion from my world building. So if I ever do set a campaign there, they won't be an option. As a real world analog if my campaign were set in my version of 14th century South America, the humans would look like they had Incan ancestry. Why? Because anything else would be anomalous and not make any sense based on the world that I'm modeling. [/QUOTE]
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