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Demihumans of Color and the Thermian Argument
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<blockquote data-quote="Fanaelialae" data-source="post: 8355588" data-attributes="member: 53980"><p>I admittedly don't love 'shallow' nonhuman traits, like many of those from the recurring species on Star Trek. Ferrengi are greedy, Klingons are warlike, Romulans are passionate, and Vulcans (in rejecting their passions) are logical. They're really nothing you couldn't explore with a human culture. (By contrast, I find the Dominion races from DS9 somewhat more interesting.)</p><p></p><p>Take the earlier example of dwarves having an innate emotional connection to certain metals. I can come up with some interesting extrapolations based on that trait. It could be inappropriate to offer a dwarf certain metals based on their circumstances. For example, given that gold and mithral evoke joy, it would likely be extremely gauche to give a grieving dwarf such a gift (equivalent to telling a grieving widow, "get over it and just be happy"). </p><p></p><p>Giving a dwarf some gold might mean they instantly like you better, because you just literally made them happy.</p><p></p><p>Depending on the intensity of the experience, you might even have dwarven "addicts" living in the streets, bedecked in a wealth of gold, because they simply can't bear to part with any of it.</p><p></p><p>Despite Northern dwarves being taciturn, and Southern dwarves being extremely boisterous, they would most likely share those aforementioned qualities, or something quite similar, in common. They go beyond culture and are intrinsic to what makes these dwarves what they are. It also distinguishes them from humans, who might or might not love gold, but don't have the same innate connection to the metal as dwarves do.</p><p></p><p>That's spending a minute to come up with something. Imagine if I actually took the time to properly world build that trait and work out the implications.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8355588, member: 53980"] I admittedly don't love 'shallow' nonhuman traits, like many of those from the recurring species on Star Trek. Ferrengi are greedy, Klingons are warlike, Romulans are passionate, and Vulcans (in rejecting their passions) are logical. They're really nothing you couldn't explore with a human culture. (By contrast, I find the Dominion races from DS9 somewhat more interesting.) Take the earlier example of dwarves having an innate emotional connection to certain metals. I can come up with some interesting extrapolations based on that trait. It could be inappropriate to offer a dwarf certain metals based on their circumstances. For example, given that gold and mithral evoke joy, it would likely be extremely gauche to give a grieving dwarf such a gift (equivalent to telling a grieving widow, "get over it and just be happy"). Giving a dwarf some gold might mean they instantly like you better, because you just literally made them happy. Depending on the intensity of the experience, you might even have dwarven "addicts" living in the streets, bedecked in a wealth of gold, because they simply can't bear to part with any of it. Despite Northern dwarves being taciturn, and Southern dwarves being extremely boisterous, they would most likely share those aforementioned qualities, or something quite similar, in common. They go beyond culture and are intrinsic to what makes these dwarves what they are. It also distinguishes them from humans, who might or might not love gold, but don't have the same innate connection to the metal as dwarves do. That's spending a minute to come up with something. Imagine if I actually took the time to properly world build that trait and work out the implications. [/QUOTE]
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