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<blockquote data-quote="Rapida" data-source="post: 2502188" data-attributes="member: 30079"><p>Construct Swarm (Incorpereal)</p><p>HD 15d10</p><p>BAB 11/6/1</p><p>Base Fort 5</p><p>Base Ref 5</p><p>Base Will 5</p><p>Skills: Concentration +12 Hide +22, Search +11, Survival +19, Spot +11, Listen +10, Bluff +13</p><p>Feats: Track, Alertness, Quicken Spell Like Ability(Inflict Serious Wounds), Empower Spell Like Ability(Enervation), Improved Natural Attack (Swarm Damage), Improved Toughness</p><p></p><p>Anyway, my vote for the ability scores are</p><p>Str --</p><p>Dex 18</p><p>Con --</p><p>Int 14</p><p>Wis 12</p><p>Cha 16</p><p>Powers <ol> <li data-xf-list-type="ol"><strong>Flight</strong>: A ________ has a fly speed of 60 ft, perfect</li> <li data-xf-list-type="ol"><strong>Negative Energy Overflow: </strong>The damage caused by the skulls is from all off the negative energy the skulls give off. It follows the same rules as swarm damage but causes the damage to be negative energy not physical damage. This also has the side effect of curing undead if in the same square as them.</li> <li data-xf-list-type="ol">Spell Like Abilities: Inflict Serious Wounds 2/day (replaces harm), Enervation 2/day, Death Knell At will, Control Undead 3/day</li> <li data-xf-list-type="ol"><strong>Life Siphon</strong>: A ________ can drain 5d8 hitpoints from an undead creature as a standard action. This heals the _________ by equal amount of damage. (Basically the creature siphons off a part of the undead's negative energy to charge itself.)</li> <li data-xf-list-type="ol"><strong>Hunt: </strong>The _________ operates under a continuous <em>deathwatch</em> affect in a 120 foot radius. This allows the __________ to hunt down and find an opponent in underground or urban settings as well as target weak opponents to eliminate first.</li> <li data-xf-list-type="ol"><strong>Negative Energy Taint</strong>: Any spell that uses positive energy cast within 60 feet of a _______, uses negative energy damage instead of positive energy damage. This causes it to harm living creatures and heal undead creatures. (If this is to powerful we could change it to do 50%, that would effectively negate it.)</li> <li data-xf-list-type="ol">Damage Reduction 10// Good and Magic</li> </ol></blockquote><p></p>
[QUOTE="Rapida, post: 2502188, member: 30079"] Construct Swarm (Incorpereal) HD 15d10 BAB 11/6/1 Base Fort 5 Base Ref 5 Base Will 5 Skills: Concentration +12 Hide +22, Search +11, Survival +19, Spot +11, Listen +10, Bluff +13 Feats: Track, Alertness, Quicken Spell Like Ability(Inflict Serious Wounds), Empower Spell Like Ability(Enervation), Improved Natural Attack (Swarm Damage), Improved Toughness Anyway, my vote for the ability scores are Str -- Dex 18 Con -- Int 14 Wis 12 Cha 16 Powers [list=1] [*][b]Flight[/b]: A ________ has a fly speed of 60 ft, perfect [*][b]Negative Energy Overflow: [/b]The damage caused by the skulls is from all off the negative energy the skulls give off. It follows the same rules as swarm damage but causes the damage to be negative energy not physical damage. This also has the side effect of curing undead if in the same square as them. [*]Spell Like Abilities: Inflict Serious Wounds 2/day (replaces harm), Enervation 2/day, Death Knell At will, Control Undead 3/day [*][b]Life Siphon[/b]: A ________ can drain 5d8 hitpoints from an undead creature as a standard action. This heals the _________ by equal amount of damage. (Basically the creature siphons off a part of the undead's negative energy to charge itself.) [*][b]Hunt: [/b]The _________ operates under a continuous [i]deathwatch[/i] affect in a 120 foot radius. This allows the __________ to hunt down and find an opponent in underground or urban settings as well as target weak opponents to eliminate first. [*][b]Negative Energy Taint[/b]: Any spell that uses positive energy cast within 60 feet of a _______, uses negative energy damage instead of positive energy damage. This causes it to harm living creatures and heal undead creatures. (If this is to powerful we could change it to do 50%, that would effectively negate it.) [*]Damage Reduction 10// Good and Magic [/list] [/QUOTE]
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