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Demon Queens Enclave - Session Reports
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4924592" data-attributes="member: 710"><p>Do you plan on running the NPC yourself? That might be very stressful. (Archer Ranger and maybe Pacifist Cleric might be your best choices here - Archer because it can be played easy, and the Pacificist Cleric doesn't require you to roll your damage - and also helps avoid the feel that you steel someones thunder <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p>A better approach might be to have an NPC using the NPC rules. Just pick a few key features you find crucial for that role and be done with it.</p><p></p><p>For the "Cleric" NPC, powers might be: </p><p>[sblock]</p><p><strong>Sacred Flame</strong>: </p><p>Ranged At Will: Low Damage Expression, one ally makes a save or gains temporary hit points equal to 1/2 level. </p><p></p><p><strong>Guiding Strike</strong>: </p><p>Melee Basic At-Will: Low Damage Expression, one ally gains a +2 power bonus to attack and +4 damage against target.</p><p></p><p><strong>Healing Word</strong>: </p><p>Healing Surge +10 healing as minor action, twice per encounter. Special: If a creature has no more healing surges, this power can heal the creature 10 points, up to its bloodied value. </p><p>Useful to heal the NPC himself once he is out of healing surges. </p><p></p><p><strong>Divine Inspiration</strong>: </p><p>Ranged Encounter: Low Limited Damage Expression, all allies gain +2 power bonus to attack and +4 damage against target as Effect until the end of your next turn. </p><p></p><p><strong>Aura of Healing</strong>: </p><p>Close Burst 5 Daily: Creates a zone centered on Cleric. Allies that start their turn can also make one save against an effect a save can end and if they are bloodied, they heal 5 hit points. Allies in the zone that expend their Second Wind heal additional hit points equal to their healing surge value. Sustain Minor.</p><p></p><p>Role might be Artillery (Leader), though this might lead to low defenses. Maybe Soldier is better, despite all the ranged attacks. The primary role might or might not fit his "role" in the sense of combat role either way. </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4924592, member: 710"] Do you plan on running the NPC yourself? That might be very stressful. (Archer Ranger and maybe Pacifist Cleric might be your best choices here - Archer because it can be played easy, and the Pacificist Cleric doesn't require you to roll your damage - and also helps avoid the feel that you steel someones thunder ;) ) A better approach might be to have an NPC using the NPC rules. Just pick a few key features you find crucial for that role and be done with it. For the "Cleric" NPC, powers might be: [sblock] [B]Sacred Flame[/B]: Ranged At Will: Low Damage Expression, one ally makes a save or gains temporary hit points equal to 1/2 level. [B]Guiding Strike[/B]: Melee Basic At-Will: Low Damage Expression, one ally gains a +2 power bonus to attack and +4 damage against target. [B]Healing Word[/B]: Healing Surge +10 healing as minor action, twice per encounter. Special: If a creature has no more healing surges, this power can heal the creature 10 points, up to its bloodied value. Useful to heal the NPC himself once he is out of healing surges. [B]Divine Inspiration[/B]: Ranged Encounter: Low Limited Damage Expression, all allies gain +2 power bonus to attack and +4 damage against target as Effect until the end of your next turn. [B]Aura of Healing[/B]: Close Burst 5 Daily: Creates a zone centered on Cleric. Allies that start their turn can also make one save against an effect a save can end and if they are bloodied, they heal 5 hit points. Allies in the zone that expend their Second Wind heal additional hit points equal to their healing surge value. Sustain Minor. Role might be Artillery (Leader), though this might lead to low defenses. Maybe Soldier is better, despite all the ranged attacks. The primary role might or might not fit his "role" in the sense of combat role either way. [/sblock] [/QUOTE]
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