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Demon Queens Enclave - Session Reports
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<blockquote data-quote="gribble" data-source="post: 4929479" data-attributes="member: 12430"><p>Both of these echo my experience as a player. The adventure must read a lot better than it plays, because a lot of people who have read through it rate it very highly, but in actual play I found it a tedious chore. Usually, it wasn't obvious to us as players that we were supposed to ally with or talk to any factions. When it was obvious, it usually seemed like a bad option, and just killing everything in the room seemed like the best bet (especially given that we're talking about cutting deals with creatures that are known to be evil backstabbers).</p><p></p><p>I'd definitely suggest playing up the points where there are options for diplomacy as opposed to genocide (if they do exist, which most people who have read the module - as opposed to played it - seem to think there are), and try to make it actually seem like an attractive/viable option.</p><p></p><p></p><p>This wasn't our experience. In fact, I'll go so far as to say that we found most of the combats fairly easy, though usually filled with what seemed like random assortments of very grindy opponents.</p><p>In fact, now (about 9 months after playing it), I struggle to remember many memorable combats... Probably the best was [SPOILER]the fight near the entrance of the drow city with the humanoids and mind flayer holed up in the keep[/SPOILER].</p><p>The toughest fight we had was the one against [SPOILER]the wizard? on top of the Pyramid in the town in the Shadowfell. The one surrounded by screaming/exploding? skulls. My memory is fairly vague at the moment, but I recall that being a tough fight for us[/SPOILER]</p><p></p><p></p><p>This was very much our experience with it. Again, for us it didn't seem like there were any options except "slog your way through".</p><p></p><p></p><p>And not enough for your level, from memory. It certainly seemed like we got very little in the way of rewards during the adventure.</p><p></p><p>In summary - my experience playing through this was very poor. Definitely play up any elements that the adventure provides for diplomacy and/or cunning planning, as opposed to slogging your way along the railway track.</p></blockquote><p></p>
[QUOTE="gribble, post: 4929479, member: 12430"] Both of these echo my experience as a player. The adventure must read a lot better than it plays, because a lot of people who have read through it rate it very highly, but in actual play I found it a tedious chore. Usually, it wasn't obvious to us as players that we were supposed to ally with or talk to any factions. When it was obvious, it usually seemed like a bad option, and just killing everything in the room seemed like the best bet (especially given that we're talking about cutting deals with creatures that are known to be evil backstabbers). I'd definitely suggest playing up the points where there are options for diplomacy as opposed to genocide (if they do exist, which most people who have read the module - as opposed to played it - seem to think there are), and try to make it actually seem like an attractive/viable option. This wasn't our experience. In fact, I'll go so far as to say that we found most of the combats fairly easy, though usually filled with what seemed like random assortments of very grindy opponents. In fact, now (about 9 months after playing it), I struggle to remember many memorable combats... Probably the best was [SPOILER]the fight near the entrance of the drow city with the humanoids and mind flayer holed up in the keep[/SPOILER]. The toughest fight we had was the one against [SPOILER]the wizard? on top of the Pyramid in the town in the Shadowfell. The one surrounded by screaming/exploding? skulls. My memory is fairly vague at the moment, but I recall that being a tough fight for us[/SPOILER] This was very much our experience with it. Again, for us it didn't seem like there were any options except "slog your way through". And not enough for your level, from memory. It certainly seemed like we got very little in the way of rewards during the adventure. In summary - my experience playing through this was very poor. Definitely play up any elements that the adventure provides for diplomacy and/or cunning planning, as opposed to slogging your way along the railway track. [/QUOTE]
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