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Demon Queens Enclave - Session Reports
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<blockquote data-quote="fireinthedust" data-source="post: 4929504" data-attributes="member: 51930"><p>I've read it, and like it.</p><p></p><p>I've played in 2e with Drow as patrons: they pay really goo if you can kill their rivals. Sure, they'll backstab you; but if you're an optimized killing machine they'll likely only do it in an emergency.</p><p> Anyhoo, that was how my 2e fighter got items to allot him to do 4 attacks a round, totaling upwards of 60 damage, at level 6-8. That was a lot back then.</p><p> Wow, drow are like crime syndicates.</p><p></p><p>[sblock=teaming up with badguys rant] However: I personally don't like how major 3e APs had the climax in the Abyss, teaming up with Grazzt and Orcus to beat on Demogorgon; or other team ups with demons and devils. While drow aren't as bad per se, I do see the point of complaint. </p><p> I think the idea for major team-ups is to get the PCs to work with D&D "celebrities" like Orcus, Tiamat, Vecna, etc. That and it's the only way to save the day. However, I think it's a misplaced trope when the allies are horrifically evil-personified demons and devils. While, as a Christian, I've never had a problem with D&D <span style="color: blue">and I want to be clear about this</span> <span style="color: orange">as a gamer it makes me & us look bad when the plot asks PCs to team up with devils/demons</span>. Full Stop. Specifically NOT the playing part. I mean the part where I explain to people who DON'T GAME and who think that we're a bunch of *maybe* demon-worshippers, who the allies are. </p><p> Also, it's a pain for a Paladin group, and it doesn't make sense that the PCs would be on the level to team up with Orcus, who shifted an entire city (Moil) into a demiplane and turned its people into Moilian Zombies. Oh well. [/end soapbox]</p><p></p><p>Totally separate issue, tho, from the OP.[/sblock]</p><p></p><p>Granted, this is a wicked cool module, and I have no problems with it. Orcus is clearly the "force of nature" threat, and alliance there is obviously bad. </p><p> Teaming up with Drow, if not to save them then to save the world, is a moral dilemma. Not only for Paladins & Elves, but for all PCs now. </p><p></p><p><span style="color: yellow">Recommendations for Diplomacy</span> Frankly, make it obvious. Have the Drow jump out and go "help me, I'm begging you!" and "If you don't help us, your surface world will be swallowed by undead[/color]. </p><p> This is obviously where the DM has to hit the PCs over the head with what he/she wants them to do. Introduce the dilemma with a hammer. The Drow can play nice for a while, though throw in slips of the tongue (I haven't eaten a baby in days) followed by an apology (Oh, sorry; I meant baby cave chickens, a delicacy among my people).</p><p></p><p></p><p>Final combat: Looks brutal. I'd recommend fixing one earlier fight with something brutal but *almost* survivable. The PCs should be forewarned. Maybe an NPC puppy with a rod of raise dead?</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 4929504, member: 51930"] I've read it, and like it. I've played in 2e with Drow as patrons: they pay really goo if you can kill their rivals. Sure, they'll backstab you; but if you're an optimized killing machine they'll likely only do it in an emergency. Anyhoo, that was how my 2e fighter got items to allot him to do 4 attacks a round, totaling upwards of 60 damage, at level 6-8. That was a lot back then. Wow, drow are like crime syndicates. [sblock=teaming up with badguys rant] However: I personally don't like how major 3e APs had the climax in the Abyss, teaming up with Grazzt and Orcus to beat on Demogorgon; or other team ups with demons and devils. While drow aren't as bad per se, I do see the point of complaint. I think the idea for major team-ups is to get the PCs to work with D&D "celebrities" like Orcus, Tiamat, Vecna, etc. That and it's the only way to save the day. However, I think it's a misplaced trope when the allies are horrifically evil-personified demons and devils. While, as a Christian, I've never had a problem with D&D [COLOR=blue]and I want to be clear about this[/COLOR] [COLOR=orange]as a gamer it makes me & us look bad when the plot asks PCs to team up with devils/demons[/COLOR]. Full Stop. Specifically NOT the playing part. I mean the part where I explain to people who DON'T GAME and who think that we're a bunch of *maybe* demon-worshippers, who the allies are. Also, it's a pain for a Paladin group, and it doesn't make sense that the PCs would be on the level to team up with Orcus, who shifted an entire city (Moil) into a demiplane and turned its people into Moilian Zombies. Oh well. [/end soapbox] Totally separate issue, tho, from the OP.[/sblock] Granted, this is a wicked cool module, and I have no problems with it. Orcus is clearly the "force of nature" threat, and alliance there is obviously bad. Teaming up with Drow, if not to save them then to save the world, is a moral dilemma. Not only for Paladins & Elves, but for all PCs now. [COLOR=yellow]Recommendations for Diplomacy[/COLOR] Frankly, make it obvious. Have the Drow jump out and go "help me, I'm begging you!" and "If you don't help us, your surface world will be swallowed by undead[/color]. This is obviously where the DM has to hit the PCs over the head with what he/she wants them to do. Introduce the dilemma with a hammer. The Drow can play nice for a while, though throw in slips of the tongue (I haven't eaten a baby in days) followed by an apology (Oh, sorry; I meant baby cave chickens, a delicacy among my people). Final combat: Looks brutal. I'd recommend fixing one earlier fight with something brutal but *almost* survivable. The PCs should be forewarned. Maybe an NPC puppy with a rod of raise dead? [/QUOTE]
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