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Demon Queens Enclave - Session Reports
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<blockquote data-quote="gribble" data-source="post: 4942083" data-attributes="member: 12430"><p>Gotta disagree with this one. I don't think you should intentionally have the monster trigger conditions as a DM, especially when the monster is an intelligent foe (it's ok - even expected - to do so when the PCs are fighting less intelligent foes, or foes unconcerned about their survival however).</p><p></p><p>I think forcing opponents to trigger effects should be a reward for PCs who use good tactics. IME, there's nothing like players working together to put a monster in a bad position and to have it come off. To always give out freebies likes this would lessen the sense of accomplishment when good tactics pay off, and encourage the PCs to not worry about tactics. </p><p></p><p>That's my dissenting opinion, but YMMV and only you know which approach your players would prefer.</p><p></p><p></p><p>This, IMO, is a much better way to make the paladin player feel special - through good RP.</p></blockquote><p></p>
[QUOTE="gribble, post: 4942083, member: 12430"] Gotta disagree with this one. I don't think you should intentionally have the monster trigger conditions as a DM, especially when the monster is an intelligent foe (it's ok - even expected - to do so when the PCs are fighting less intelligent foes, or foes unconcerned about their survival however). I think forcing opponents to trigger effects should be a reward for PCs who use good tactics. IME, there's nothing like players working together to put a monster in a bad position and to have it come off. To always give out freebies likes this would lessen the sense of accomplishment when good tactics pay off, and encourage the PCs to not worry about tactics. That's my dissenting opinion, but YMMV and only you know which approach your players would prefer. This, IMO, is a much better way to make the paladin player feel special - through good RP. [/QUOTE]
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