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Demon Queens Enclave - Session Reports
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<blockquote data-quote="Mathew_Freeman" data-source="post: 4943193" data-attributes="member: 1846"><p>We played last night - huzzah!</p><p>Two players couldn't make it - boo!</p><p></p><p>The Avenger and the Bard couldn't make it last night, so two players were running two characters. This meant the Undead vs Drow vs PC battle was probably slower than any of us would have liked, but Ian (the newcomer to the group) took it all in good heart and seems to be adapting well to 4e.</p><p></p><p>Firstly, I want to mention a brilliant idea that I had. During the course of last night I suddenly realised an excellent way to sort out this problem of missing players - create companion character versions of their characters. This means if they're not there someone else can take on their character (with a couple of at-wills, 1 encounter, 1 daily and a utility, maybe) without getting bogged down in all the 14th level powers and magic items. I'd like some opinions on this, please!</p><p></p><p>The actual fight went well. The elite Ghoul chowed down merrily on the Paladin, the Wights went down fairly quickly and the Drow flittered around the edge of the combat. The Wizard got to use his Penetrate Fire Resistance Feat, the Paladin got to use Divine Sanction to deal radiant damage and the Ranger shot arrows at everyone.</p><p></p><p>I also sucessfully got the Drider talking to the PC's and asking for help, and after the battle they had a further conversation. The PC's were asking the Drider & Co to assist them, and I had the brilliant idea of saying the Drider was heading off to try and gather reinforcements (this also means I can bring it back later, if I wish). Taking a hint from the Adventure book, I also added in the detail about it's wish for a more Lolth focused Drow society.</p><p></p><p>We finished the session just as the spiders clambered over the side of the bridge to attack the party. I've also introduced the idea of the Abyssal Breach over Phaervorul, and the PC's are intending to get to Matron Urlvrain to talk to her. This means it's likely that they'll run into the big poster-map encounter in the centre of the town early on, which will be an excellent big fight to get into. Plus, they're not at full strength so we'll have to see how well they cope with it!</p><p></p><p>I hope that it'll continue to be fun, and that with companion characters we can cut down on the amount of time it takes to do each combat round. The players are all keen, but it has been noted that they're finding it hard to get the best of their characters so far. I think that'll come, and I hope they're enjoying the fights so far.</p><p></p><p>Here's my main talking point, though: How do you turn a PC into a companion character? All advice welcomed!</p></blockquote><p></p>
[QUOTE="Mathew_Freeman, post: 4943193, member: 1846"] We played last night - huzzah! Two players couldn't make it - boo! The Avenger and the Bard couldn't make it last night, so two players were running two characters. This meant the Undead vs Drow vs PC battle was probably slower than any of us would have liked, but Ian (the newcomer to the group) took it all in good heart and seems to be adapting well to 4e. Firstly, I want to mention a brilliant idea that I had. During the course of last night I suddenly realised an excellent way to sort out this problem of missing players - create companion character versions of their characters. This means if they're not there someone else can take on their character (with a couple of at-wills, 1 encounter, 1 daily and a utility, maybe) without getting bogged down in all the 14th level powers and magic items. I'd like some opinions on this, please! The actual fight went well. The elite Ghoul chowed down merrily on the Paladin, the Wights went down fairly quickly and the Drow flittered around the edge of the combat. The Wizard got to use his Penetrate Fire Resistance Feat, the Paladin got to use Divine Sanction to deal radiant damage and the Ranger shot arrows at everyone. I also sucessfully got the Drider talking to the PC's and asking for help, and after the battle they had a further conversation. The PC's were asking the Drider & Co to assist them, and I had the brilliant idea of saying the Drider was heading off to try and gather reinforcements (this also means I can bring it back later, if I wish). Taking a hint from the Adventure book, I also added in the detail about it's wish for a more Lolth focused Drow society. We finished the session just as the spiders clambered over the side of the bridge to attack the party. I've also introduced the idea of the Abyssal Breach over Phaervorul, and the PC's are intending to get to Matron Urlvrain to talk to her. This means it's likely that they'll run into the big poster-map encounter in the centre of the town early on, which will be an excellent big fight to get into. Plus, they're not at full strength so we'll have to see how well they cope with it! I hope that it'll continue to be fun, and that with companion characters we can cut down on the amount of time it takes to do each combat round. The players are all keen, but it has been noted that they're finding it hard to get the best of their characters so far. I think that'll come, and I hope they're enjoying the fights so far. Here's my main talking point, though: How do you turn a PC into a companion character? All advice welcomed! [/QUOTE]
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