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Demon Queens Enclave - Session Reports
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<blockquote data-quote="MerricB" data-source="post: 4959054" data-attributes="member: 3586"><p>Effectively only four characters helps a lot (also reduces monsters). No minis for this session (I meant to have them there; forgot to bring them).</p><p></p><p>And then...</p><p></p><p>...players that work really well together and have build characters that synergize well. Two effective controllers (Wizard and Warlock/Fey) shut down a lot of the enemy - thus speeding it up when the enemy can't contribute - and laugh at minions, added to a Dragonborn melee Cleric and the NPC Goblin Rogue. </p><p></p><p>The group understands that if you kill one threat quickly, the rest of the combat is then easier (and faster). So, they tend to go for one monster first; normally the one meleeing the cleric (or fighter when he's here).</p><p></p><p>We use a combination of power cards (cleric), a Character Builder sheet (wizard) and homebrew sheet (warlock), all of which suit the player in question to find their powers' effects quickly, although they've played the characters enough to know them pretty well (especially Warlock and Wizard).</p><p></p><p>I don't fret about missing little things. As long as the combat's moving and everyone's having fun, it's all good.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 4959054, member: 3586"] Effectively only four characters helps a lot (also reduces monsters). No minis for this session (I meant to have them there; forgot to bring them). And then... ...players that work really well together and have build characters that synergize well. Two effective controllers (Wizard and Warlock/Fey) shut down a lot of the enemy - thus speeding it up when the enemy can't contribute - and laugh at minions, added to a Dragonborn melee Cleric and the NPC Goblin Rogue. The group understands that if you kill one threat quickly, the rest of the combat is then easier (and faster). So, they tend to go for one monster first; normally the one meleeing the cleric (or fighter when he's here). We use a combination of power cards (cleric), a Character Builder sheet (wizard) and homebrew sheet (warlock), all of which suit the player in question to find their powers' effects quickly, although they've played the characters enough to know them pretty well (especially Warlock and Wizard). I don't fret about missing little things. As long as the combat's moving and everyone's having fun, it's all good. Cheers! [/QUOTE]
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