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Demon with a Glass Hand 2.0 [IC]
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<blockquote data-quote="Creamsteak" data-source="post: 4015045" data-attributes="member: 552"><p>[sblock=OOC]Pardon me if the map's a bit overly plain and the general feeling is a bit hurried. I want to hit the game off nice and solid, and give myself something I can use to learn the characters and get a good grasp on the game hopefully.</p><p></p><p>The way I run situations like this, you can start anywhere within the red dashed outline. You pick any square there, and that's where you begin play. I "usually" roll initiative for everyone, but in this particular case I'd like it if you rolled it with invisible castle, then pick your starting space.[/sblock]</p><p></p><p>Your unit (consisting of the 4 PCs) is positioned in one of the eastern market squares when an explosion severely damages one of the segments of the city walls. Your group has probably had a very limited time to get familiar with each other (no more than a day), and most likely hasn't yet become too friendly with each other. After the walls are breached, you can expect some attackers to come through, or potentially from above the walls. You don't have much nearby support, but on the other hand at least the civilians are out of the way. </p><p></p><p>[sblock=Combat]You have the first round to reactively cast any defensive spells/coordinate tactics/etc. After that you'll have to decide when to cast additional preparations and when to attack your enemies. The area within the red outline is the starting area. The big gray circles just represent squares of heavy debris (I forgot to add light debris around them, will do later). The large gray circles and blocks represent the city walls which are 50 feet high here. The lighter yellow areas represent structures. They are roughly 20 feet high. [/sblock]</p><p></p><p><img src="http://www.enworld.org/attachment.php?attachmentid=32304&stc=1" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="Creamsteak, post: 4015045, member: 552"] [sblock=OOC]Pardon me if the map's a bit overly plain and the general feeling is a bit hurried. I want to hit the game off nice and solid, and give myself something I can use to learn the characters and get a good grasp on the game hopefully. The way I run situations like this, you can start anywhere within the red dashed outline. You pick any square there, and that's where you begin play. I "usually" roll initiative for everyone, but in this particular case I'd like it if you rolled it with invisible castle, then pick your starting space.[/sblock] Your unit (consisting of the 4 PCs) is positioned in one of the eastern market squares when an explosion severely damages one of the segments of the city walls. Your group has probably had a very limited time to get familiar with each other (no more than a day), and most likely hasn't yet become too friendly with each other. After the walls are breached, you can expect some attackers to come through, or potentially from above the walls. You don't have much nearby support, but on the other hand at least the civilians are out of the way. [sblock=Combat]You have the first round to reactively cast any defensive spells/coordinate tactics/etc. After that you'll have to decide when to cast additional preparations and when to attack your enemies. The area within the red outline is the starting area. The big gray circles just represent squares of heavy debris (I forgot to add light debris around them, will do later). The large gray circles and blocks represent the city walls which are 50 feet high here. The lighter yellow areas represent structures. They are roughly 20 feet high. [/sblock] [img]http://www.enworld.org/attachment.php?attachmentid=32304&stc=1[/img] [/QUOTE]
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