Round one
I have been searching through my last campaign notes looking for the demon conversions. I will start off with two easy ones - the Falshan and Scourge.
Both of these demons are rank and file troop types and were very common in my campaign. Each one has 8 HD and few supernatural abilities other then tanar'ri traits. By far these were the easiest of the demons to convert! The other demons were generals, lords, dukes, etc. and are unique creatures so took a lot more care to convert.
Falshan – Type III Demon
Medium Outsider (Chaotic, Extraplanar, Evil, Tanar’ri)
Hit Dice: 8d8+24 (60 hp)
Initiative: +3 (Dex)
Speed: 30 ft. (6 squares), 40 ft. fly (good) (8 squares)
Armor Class: 20 (+3 Dex, +7 natural), touch 13, flat-footed 17
Base Attack/Grapple: +8/+13
Attack: Claw +13 melee (1d6+5) or +1 military fork +14 melee (1d8+6)
Full Attack: 2 claws +13 melee (1d6+5) or +1 military fork +14/+9 melee (1d8+6)
Space/Reach: 5 ft./5 ft.
Special Attacks: Breath fire, spell-like abilities, summon tanar’ri
Special Qualities: Damage reduction 5/cold iron, darkvision 60 ft., immunity to electricity and poison, resistance to acid 10, cold 10, and fire 10, spell resistance 14, telepathy 100 ft.
Saves: Fort +9, Ref +9, Will +7
Abilities: Str 21, Dex 16, Con 16, Int 10, Wis 12, Cha 11
Skills: Climb +16, Intimidate +11, Jump +16, Listen +12, Search +12, Survival +10 (+12 following tracks)
Feats: Cleave, Multiattack, Power Attack
Environment: Infinite Layers of the Abyss
Organization: Solitary or gang (1-8)
Challenge Rating: 6
Treasure: Standard
Alignment: Always chaotic evil
Advancement: 9-14 (Medium), 15-18 (Large)
Breath Fire (Su): Twice per day a Falshan can breathe fire, inflicting 2d10 point of fire damage in a 20’ cone.
Sent (Ex): All Type III Falshan demons have a highly developed sense of smell, and gain the sent ability. This helps Falshan track their prey in diabolic mimicry of the wild hunts performed on the material plane.
Spell-like Abilities (Su): At will—darkness, dispel magic, see invisibility, greater teleport (self plus 50 pounds of objects only). Caster level 8th.
Summon Tanar’ri (Sp): Once per day a Falshan can attempt to summon 1 Falshan with a 40% chance of success. This ability is the equivalent of a 3rd-level spell.
Scourge
Medium Outsider (Chaotic, Extraplanar, Evil, Tanar’ri)
Hit Dice: 8d8+24 (60 hp)
Initiative: +9 (+5 Dex, +4 Improved Initiative)
Speed: 30 ft. (6 squares)
Armor Class: 20 (+5 Dex, +5 natural), touch 15, flat-footed 15
Base Attack/Grapple: +8/+14
Attack: +2 Fiery lash +16 melee (1d4+6 plus 1d6 fire) or 2 claws +14 melee (1d6+6)
Full Attack: +2 Fiery lash +16/+12 melee (1d4+6 plus 1d6 fire) or 2 claws +14 (1d6+6)
Space/Reach: 5 ft./5 ft.
Special Attacks: Fiery lash, spell-like abilities, summon tanar’ri
Special Qualities: Damage reduction 5/cold iron, darkvision 60 ft., immunity to electricity and poison, resistance to acid 10, cold 10, and fire 10, spell resistance 14, telepathy 100 ft.
Saves: Fort +9, Ref +11, Will +6
Abilities: Str 23, Dex 21, Con 16, Int 10, Wis 10, Cha 10
Skills: Balance +14, Climb +17, Intimidate +11, Jump +17, Listen +11, Search +11
Feats: Dodge, Exotic Weapon Proficiency (whip), Power Attack
Environment: Infinite Layers of the Abyss
Organization: Solitary or press gang (1-6)
Challenge Rating: 5
Treasure: Standard
Alignment: Always chaotic evil
Advancement: 9-14 (Medium), 15-18 (Large)
Fiery lash: All scourges carry long, barbed, flaming whips and use them to motivate other demons. The scourge can attack with its fiery lash doing 1d4+6 damage plus 1d6 fire damage per hit. Normally a whip deals nonlethal damage, but the wicked barbs and flaming ability of the weapon cause lethal damage instead. The scourges lash is treated as a melee weapon with 15-foot reach, but it only threatens opponents as a normal melee weapon (i.e. 5’ threat range). The scourge can use the lash on any foe within its 15-foot reach. The scourge gets a +2 bonus on opposed attack rolls made to disarm an opponent using the fiery lash (including the roll to keep from being disarmed if the attack fails).
Spell-like Abilities (Su): At will—darkness, dispel magic, see invisibility, greater teleport (self plus 50 pounds of objects only). Caster level 8th.
Summon Tanar’ri (Sp): Once per day a Scourge can attempt to summon 1 Scourge with a 50% chance of success. This ability is the equivalent of a 3rd-level spell.
I will continue to look through my notes and find some of the unique demons I converted. I will post them in a day or two. Hope this helps
