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Community
General Tabletop Discussion
*Dungeons & Dragons
Denying Players Rolls for Attacks, Damage, Saves, Etc
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<blockquote data-quote="Reynard" data-source="post: 8755990" data-attributes="member: 467"><p>A comment in another thread got me thinking and I am curious:</p><p></p><p>Is it appropriate for the GM to have an attack roll or saving throw automatically succeed or fail without a roll, or have damage rolls be ignored in favor of other effects such as an instant kill? If so, under what circumstances? if not, how do you deal with certain corner cases? We discuss how GMs call for ability checks/skill rolls or not, and how that's is just part of the way the GM's adjudication works in play. Do you think the same principle applies to the other kinds of rolls made?</p><p></p><p>For example, let's say that the PC rogue assassin has crept into a sleeping target's chamber. The assassin pulls out a knife and slits the target's throat while they sleep. What happens? Do you say the target dies regardless of how many hit points they have? Do you have the player roll damage (as a crit or not)? Do you force the player to roll to hit? What happens if the tables are turned and the PC is the target?</p><p></p><p>What if a character is in a 10' square chamber with no furnishing or other places to duck behind and an enemy caster launches a fireball into the room? Should the PC get a Dex save even though in the fiction there is no way to avoid the blast? Do they get disadvantage? What if the tables were turned?</p><p></p><p>What if an enemy had a conscious PC manacled to a wall and walked up and stabbed them with a dagger? Would they have to roll to hit? Again, what if the tables were turned?</p><p></p><p>For ability checks, the guideline is to follow the fiction and determine whether there is uncertainty in the outcome. I so, a roll (of some sort) is called for. Does this extend to attack, damage and saving throw rolls?</p></blockquote><p></p>
[QUOTE="Reynard, post: 8755990, member: 467"] A comment in another thread got me thinking and I am curious: Is it appropriate for the GM to have an attack roll or saving throw automatically succeed or fail without a roll, or have damage rolls be ignored in favor of other effects such as an instant kill? If so, under what circumstances? if not, how do you deal with certain corner cases? We discuss how GMs call for ability checks/skill rolls or not, and how that's is just part of the way the GM's adjudication works in play. Do you think the same principle applies to the other kinds of rolls made? For example, let's say that the PC rogue assassin has crept into a sleeping target's chamber. The assassin pulls out a knife and slits the target's throat while they sleep. What happens? Do you say the target dies regardless of how many hit points they have? Do you have the player roll damage (as a crit or not)? Do you force the player to roll to hit? What happens if the tables are turned and the PC is the target? What if a character is in a 10' square chamber with no furnishing or other places to duck behind and an enemy caster launches a fireball into the room? Should the PC get a Dex save even though in the fiction there is no way to avoid the blast? Do they get disadvantage? What if the tables were turned? What if an enemy had a conscious PC manacled to a wall and walked up and stabbed them with a dagger? Would they have to roll to hit? Again, what if the tables were turned? For ability checks, the guideline is to follow the fiction and determine whether there is uncertainty in the outcome. I so, a roll (of some sort) is called for. Does this extend to attack, damage and saving throw rolls? [/QUOTE]
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