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General Tabletop Discussion
*Dungeons & Dragons
Denying Players Rolls for Attacks, Damage, Saves, Etc
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<blockquote data-quote="Archlogus" data-source="post: 8756169" data-attributes="member: 7037615"><p>In other editions instant death spells, abilities etc were common place... They all but vanquished instant death spells from 5e, maybe not saying much but maybe they make that decision with reason (as monsters are bound to be able to utilize such spells more often if not more effective lively than players, if only due go frequency and numbers)... But that is not to say an instant death situation is not appropriate for your campaign... After all if a level one player jumps from 300ft cliff, well bye... So instant death is surely part of the game... </p><p></p><p>That being said ,let us look at what the game provides by way of rules already: </p><p>(i)players always get their passive perception as a note (maybe at disadvantage but in that case even allowing a skill Check (and a roll for AC, incapacitated is like the worst condition) is allowing the player a chance... As opposed to them just well dying... </p><p>(ii) death from massive damage rules would really be where it is at... It is based on the CURRENT BP so one would have to deal DOUBLE a creatures MAX HP at full health (notice that instant killing a level one commoner is easyish)... Note, if your assassin is incapable of dealing this much damage in one blow, well then, let the player fight it out... Also if a player drops to 0 then all the assassin may need is an extra blow...</p><p></p><p>As a note, in a case where we are talking about the death of a player then auto success in favor of the outcome "death for player" would be inappropriate as far as I am concerned... Hope this helps.</p></blockquote><p></p>
[QUOTE="Archlogus, post: 8756169, member: 7037615"] In other editions instant death spells, abilities etc were common place... They all but vanquished instant death spells from 5e, maybe not saying much but maybe they make that decision with reason (as monsters are bound to be able to utilize such spells more often if not more effective lively than players, if only due go frequency and numbers)... But that is not to say an instant death situation is not appropriate for your campaign... After all if a level one player jumps from 300ft cliff, well bye... So instant death is surely part of the game... That being said ,let us look at what the game provides by way of rules already: (i)players always get their passive perception as a note (maybe at disadvantage but in that case even allowing a skill Check (and a roll for AC, incapacitated is like the worst condition) is allowing the player a chance... As opposed to them just well dying... (ii) death from massive damage rules would really be where it is at... It is based on the CURRENT BP so one would have to deal DOUBLE a creatures MAX HP at full health (notice that instant killing a level one commoner is easyish)... Note, if your assassin is incapable of dealing this much damage in one blow, well then, let the player fight it out... Also if a player drops to 0 then all the assassin may need is an extra blow... As a note, in a case where we are talking about the death of a player then auto success in favor of the outcome "death for player" would be inappropriate as far as I am concerned... Hope this helps. [/QUOTE]
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