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General Tabletop Discussion
*Dungeons & Dragons
Denying Players Rolls for Attacks, Damage, Saves, Etc
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<blockquote data-quote="DEFCON 1" data-source="post: 8757646" data-attributes="member: 7006"><p>What is the story we at the table are telling? And do the game rules facilitate interesting twists and turns and compelling action for how the story progresses, or are they just wasting our time and blocking the advancement of the story for no other reason than "dem's da rulz!"?</p><p></p><p>If the story the PCs are playing is trying to silently break into a castle because McGuffin is taking place and they are there to try and stop it... I am more than happy to facilitate that story. Which means that we have pseudo-cut scenes of PCs sneaking up on lowly castle guards and snapping their necks and slicing their throats on their way inside towards the McGuffin taking place. Because dealing with the McGuffin is the story the players wish to engage with.</p><p></p><p>The story is not... "Try and gain Surprise on first guard they come to and hope they can do enough damage to kill the guard in that Surprise round because otherwise they now have to engage in a hand-to-hand melee combat with that guard over X numbers of rounds... while hoping the fight goes quickly and quietly enough so that it doesn't get heard by the next guard about 100 feet away. Then move up to the next guard and do the exact same thing again. And again. And again. Slowly inching their way through guard after guard after guard, hoping not to be heard... because if it does get heard (because I roll a Perception check for that guard), then that guard joins the battle and causes enough ruckus to alert three other guards... who then alert other guards in the castle and so forth until eventually the story is 'Party gets into massive fight against the entire castle guard at the gates of the castle and they never actually get to the McGuffin because they either are killed, retreat, or wasted so much time in an endless battle with the entirety of the castle that the folks at the McGuffin sped up their timetable to get it taken care of before the party was able to reach them.'"</p><p></p><p>One of these is fun. The other is getting stuck doing endless trash pulls. (In my opinion of course.)</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8757646, member: 7006"] What is the story we at the table are telling? And do the game rules facilitate interesting twists and turns and compelling action for how the story progresses, or are they just wasting our time and blocking the advancement of the story for no other reason than "dem's da rulz!"? If the story the PCs are playing is trying to silently break into a castle because McGuffin is taking place and they are there to try and stop it... I am more than happy to facilitate that story. Which means that we have pseudo-cut scenes of PCs sneaking up on lowly castle guards and snapping their necks and slicing their throats on their way inside towards the McGuffin taking place. Because dealing with the McGuffin is the story the players wish to engage with. The story is not... "Try and gain Surprise on first guard they come to and hope they can do enough damage to kill the guard in that Surprise round because otherwise they now have to engage in a hand-to-hand melee combat with that guard over X numbers of rounds... while hoping the fight goes quickly and quietly enough so that it doesn't get heard by the next guard about 100 feet away. Then move up to the next guard and do the exact same thing again. And again. And again. Slowly inching their way through guard after guard after guard, hoping not to be heard... because if it does get heard (because I roll a Perception check for that guard), then that guard joins the battle and causes enough ruckus to alert three other guards... who then alert other guards in the castle and so forth until eventually the story is 'Party gets into massive fight against the entire castle guard at the gates of the castle and they never actually get to the McGuffin because they either are killed, retreat, or wasted so much time in an endless battle with the entirety of the castle that the folks at the McGuffin sped up their timetable to get it taken care of before the party was able to reach them.'" One of these is fun. The other is getting stuck doing endless trash pulls. (In my opinion of course.) [/QUOTE]
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