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Department and program ideas in a wizard academy
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<blockquote data-quote="cbwjm" data-source="post: 7999398" data-attributes="member: 6788732"><p>Having taken ideas from people here, from 5e skills, 2e proficiencies, that crazy school of wizardry, I've come up with a number of courses that could appear in the curriculum of a wizard's academy. Possibly more than I needed but it's nice that if I ever use this (perhaps not in my current campaign but future campaigns might) that I'll be able to throw out a few courses in front of my player's if they ask about what they can learn there while studying wizardry. Probably need a few more for some areas but this is definitely a good start.</p><p></p><p></p><table style='width: 100%'><tr><td><strong><u>5e Skill/Tool</u></strong></td><td><strong><u>Area of study</u></strong></td></tr><tr><td>Arcana</td><td><em>The 8 pointed star (spellcraft through the lens of the 8 schools of magic)</em></td></tr><tr><td></td><td><em>Magical items</em></td></tr><tr><td></td><td><em>Arcane architecture</em></td></tr><tr><td></td><td><em>Eldritch symbols</em></td></tr><tr><td></td><td><em>Magical traditions</em></td></tr><tr><td></td><td><em>Planar geography and inhabitants (favoured by conjurers)</em></td></tr><tr><td>History</td><td><em>Arcanology (study of the history of magic and its practitioners and the acceptance of magic in the world)</em></td></tr><tr><td></td><td><em>Ancient kingdoms and lost civilisations</em></td></tr><tr><td>Investigation</td><td><em>Expanding the Art (magical research)</em></td></tr><tr><td>Nature</td><td><em>Magical zoology</em></td></tr><tr><td></td><td><em>Extreme horticulture</em></td></tr><tr><td>Religion</td><td><em>Deities & their servants</em></td></tr><tr><td></td><td><em>Holy rites & symbols</em></td></tr><tr><td></td><td><em>(Not so) secret cults & their practices</em></td></tr><tr><td>Sleight of Hand</td><td><em>Performance magic (favoured by illusionists)</em></td></tr><tr><td>Herbalism Kit & Medicine</td><td><em>Wortcunning/Herbalism</em></td></tr><tr><td></td><td><em>Anatomy (favoured by necromancers)</em></td></tr><tr><td>Alchemist Supplies</td><td><em>Alchemy & magickal sciences (favoured by transmuters)</em></td></tr><tr><td><strong><u>Other</u></strong></td><td></td></tr><tr><td>Spellbooks</td><td><em>Protecting your spellbook</em></td></tr><tr><td></td><td><em>Methods of recording spells</em></td></tr><tr><td>Saving Throws</td><td><em>Mental Resistance</em></td></tr><tr><td><strong><u>School of Magic</u></strong></td><td></td></tr><tr><td>All</td><td><em>Ceremonial magic/rituals</em></td></tr><tr><td></td><td><em>Experimental components</em></td></tr><tr><td></td><td><em>Arcane Implements, on their benefits and use</em></td></tr><tr><td></td><td><em>Metamagical studies</em></td></tr><tr><td>Abjuration</td><td><em>Wards and warding</em></td></tr><tr><td>Divination</td><td><em>Psychic arts (getting the most out of your divination magic)</em></td></tr><tr><td>Enchantment</td><td><em>Charms, their strengths and limitations</em></td></tr><tr><td>Evocation</td><td><em>Battle magic</em></td></tr><tr><td>Illusion</td><td><em>Crafting your illusion, elaborate vs. believable</em></td></tr><tr><td></td><td><em>You are not an illusionist (don't advertise your tradition)</em></td></tr><tr><td></td><td><em>Shadow magic</em></td></tr><tr><td>Necromancy</td><td><em>Necrology & the netherworld</em></td></tr><tr><td>Transmutation</td><td><em>Alteration of the natural world</em></td></tr></table></blockquote><p></p>
[QUOTE="cbwjm, post: 7999398, member: 6788732"] Having taken ideas from people here, from 5e skills, 2e proficiencies, that crazy school of wizardry, I've come up with a number of courses that could appear in the curriculum of a wizard's academy. Possibly more than I needed but it's nice that if I ever use this (perhaps not in my current campaign but future campaigns might) that I'll be able to throw out a few courses in front of my player's if they ask about what they can learn there while studying wizardry. Probably need a few more for some areas but this is definitely a good start. [TABLE] [TR] [TD][B][U]5e Skill/Tool[/U][/B][/TD] [TD][B][U]Area of study[/U][/B][/TD] [/TR] [TR] [TD]Arcana[/TD] [TD][I]The 8 pointed star (spellcraft through the lens of the 8 schools of magic)[/I][/TD] [/TR] [TR] [TD][/TD] [TD][I]Magical items[/I][/TD] [/TR] [TR] [TD][/TD] [TD][I]Arcane architecture[/I][/TD] [/TR] [TR] [TD][/TD] [TD][I]Eldritch symbols[/I][/TD] [/TR] [TR] [TD][/TD] [TD][I]Magical traditions[/I][/TD] [/TR] [TR] [TD][/TD] [TD][I]Planar geography and inhabitants (favoured by conjurers)[/I][/TD] [/TR] [TR] [TD]History[/TD] [TD][I]Arcanology (study of the history of magic and its practitioners and the acceptance of magic in the world)[/I][/TD] [/TR] [TR] [TD][/TD] [TD][I]Ancient kingdoms and lost civilisations[/I][/TD] [/TR] [TR] [TD]Investigation[/TD] [TD][I]Expanding the Art (magical research)[/I][/TD] [/TR] [TR] [TD]Nature[/TD] [TD][I]Magical zoology[/I][/TD] [/TR] [TR] [TD][/TD] [TD][I]Extreme horticulture[/I][/TD] [/TR] [TR] [TD]Religion[/TD] [TD][I]Deities & their servants[/I][/TD] [/TR] [TR] [TD][/TD] [TD][I]Holy rites & symbols[/I][/TD] [/TR] [TR] [TD][/TD] [TD][I](Not so) secret cults & their practices[/I][/TD] [/TR] [TR] [TD]Sleight of Hand[/TD] [TD][I]Performance magic (favoured by illusionists)[/I][/TD] [/TR] [TR] [TD]Herbalism Kit & Medicine[/TD] [TD][I]Wortcunning/Herbalism[/I][/TD] [/TR] [TR] [TD][/TD] [TD][I]Anatomy (favoured by necromancers)[/I][/TD] [/TR] [TR] [TD]Alchemist Supplies[/TD] [TD][I]Alchemy & magickal sciences (favoured by transmuters)[/I][/TD] [/TR] [TR] [TD][B][U]Other[/U][/B][/TD] [TD][/TD] [/TR] [TR] [TD]Spellbooks[/TD] [TD][I]Protecting your spellbook[/I][/TD] [/TR] [TR] [TD][/TD] [TD][I]Methods of recording spells[/I][/TD] [/TR] [TR] [TD]Saving Throws[/TD] [TD][I]Mental Resistance[/I][/TD] [/TR] [TR] [TD][B][U]School of Magic[/U][/B][/TD] [TD][/TD] [/TR] [TR] [TD]All[/TD] [TD][I]Ceremonial magic/rituals[/I][/TD] [/TR] [TR] [TD][/TD] [TD][I]Experimental components[/I][/TD] [/TR] [TR] [TD][/TD] [TD][I]Arcane Implements, on their benefits and use[/I][/TD] [/TR] [TR] [TD][/TD] [TD][I]Metamagical studies[/I][/TD] [/TR] [TR] [TD]Abjuration[/TD] [TD][I]Wards and warding[/I][/TD] [/TR] [TR] [TD]Divination[/TD] [TD][I]Psychic arts (getting the most out of your divination magic)[/I][/TD] [/TR] [TR] [TD]Enchantment[/TD] [TD][I]Charms, their strengths and limitations[/I][/TD] [/TR] [TR] [TD]Evocation[/TD] [TD][I]Battle magic[/I][/TD] [/TR] [TR] [TD]Illusion[/TD] [TD][I]Crafting your illusion, elaborate vs. believable[/I][/TD] [/TR] [TR] [TD][/TD] [TD][I]You are not an illusionist (don't advertise your tradition)[/I][/TD] [/TR] [TR] [TD][/TD] [TD][I]Shadow magic[/I][/TD] [/TR] [TR] [TD]Necromancy[/TD] [TD][I]Necrology & the netherworld[/I][/TD] [/TR] [TR] [TD]Transmutation[/TD] [TD][I]Alteration of the natural world[/I][/TD] [/TR] [/TABLE] [/QUOTE]
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