Describe a rule from a little known rpg product you like.

Staffan

Legend
In Earthdawn, the party gets bonus XP (Legend points) if someone writes a chronicle of the events of an adventure. This is because in-setting, this means sending in said chronicle to the Great Library of Throal, which can then spread word of your deeds, and that makes your legend grow – and the XP are, after all, Legend points.
 

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Staffan

Legend
In Feng Shui, most attacks cost 3 "shots", and you will have about 7 to 15 shots in a sequence (round; your Speed stat of 6 to 9 plus d6). Pump-action shotguns have a special ability, however. You can spend one shot before attacking to pump the shotgun, at which point you as a player has to loudly go KA-CHINK to mimic the pump action. If you do, the attack deals +1 damage.
 

Yora

Legend
In Barbarians of Lemuria, mana points spend on Rank 0 spells return at the rate of 4 points twice per day.
Mana points spend on Rank 1 spells return at the rate of 4 points once per day.
Mana points spend on Rank 2 spells return at the rate of 4 points once per month.
Points spend on Rank 3 spells also return at the rate of 4 points once per month, but any time a Rank 3 spell is cast, the characters total points are permanently decreased by one. (Or you can choose to permanently lose one attribute point instead as a tax on body or mind.)
 

Staffan

Legend
In Trinity Continuum: Aeon, players play Psions, people whose latent psychic abilities have been awakened through genetic engineering. Those with Clairsentience can learn a power that lets them see a short time into the future. In-game, this is represented by the ability to "rewind" to the moment you use this power if things go wrong, as long as it happens within a few minutes after using the power. That was just the vision, now you know what not to do.
 


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