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Describe for me a 10 X 10 room

diaglo said:
now for the kicker... will your players let you go into such detail? will they interrupt your description and expect you to answer them without completing some key that was obvious...say like a key laying in the middle of the room?
Well, given the people I play with, and the room I described in my post, it would probably go something like this... (no disrespect ment here to my friends :) )

"You enter the stone room through a low archway. The room, which is about 10 feet on each side, is very cold. The low cealing is quite damp, and the floor has an unusual spiral pattern carved into it. Hanging from the center of the cealing is a thick silver chain, which ends a few inches above the center of the spiral. Sitting in the far corners are two small stone statues of winged men, each holding a long copper colored rod. To the right of the archway you entered through, there is a small stone bench with 3 black metal rods arranged in a triangle on top."

silence for 10 seconds

-I walk across the room and grab the chain and pull it.
-No
-No
-I stop him as he is walking to the chain
-Can someone pass me the chips?
-Is there anything magic in the room? I detect magic.
-ZZZZzzzzz... huh? what?
- (in character) Bix, what do you think of this strange spiral carving on the floor?
-(Flip, flip, flip) Hey, can I use this spell when I reach the next level?
-I examine the rods on the table.
-Which rods? Don't walk on the floor.
-Can you draw it on the battlemat? Where is everyone? What do the statues look like?
-What was in the room we just came from? I wasn't paying attention.
-(from the kitchen) Does anyone need another Coke?
 
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Cthulhu's Librarian said:
-I walk across the room and grab the chain and pull it.
-No
-No
-I stop him as he is walking to the chain
-Can someone pass me the chips?
-Is there anything magic in the room? I detect magic.
-ZZZZzzzzz... huh? what?
- (in character) Bix, what do you think of this strange spiral carving on the floor?
-(Flip, flip, flip) Hey, can I use this spell when I reach the next level?
-I examine the rods on the table.
-Which rods? Don't walk on the floor.
-Can you draw it on the battlemat? Where is everyone? What do the statues look like?
-What was in the room we just came from? I wasn't paying attention.
-(from the kitchen) Does anyone need another Coke?

I attack the darkness! LOL!
That sounds sort of like my group. But, it would be a little different.

-I cast detect evil. What do I see?
-I cast detect magic. Is anything magical?
-I've got a bad feeling about this.
-God, I hated that last Star Wars movie.
-I know. It really blew, but the special effects were good.
-I just hope the next one will be better.
-I heard they were going to make the last three. Is that true?
DM- The entire room is faintly evil and magical. What do you --
-EVIL? let's destroy it.
DM-Do you step into the room?
-No!
-I wish they would let Peter Jackson make the last Star Wars movies.
DM-I'm just asking.
-Where am I right now?
DM-You tell me.
-...
 

A large stout wooden door stands before you, metal bands cross its breadth and a large iron ring forms the handle of the door. It opens easily to a rather mundane looking 10'x10' room, with a thick layer of dust coating all surfaces.

It appears that noone has been here in a long time, as the dust is undisturbed save for the botom of the door as it opened inward.
A large brazier stands in the corner empty, and rotted molding picture frames hang from the stone walls, the pictures within them long since decayed.

Otherwise the room stands empty.

****** anyone who makes a spot check versus DC 18 *********

The center of the floor seems to have a slight circular depression, were the dust is ever so slightly lower than the rest. Dusting the area reveals a large circular trap door, with no handles or any obvious way of opening it.
 

Every single one of those descriptions could be a whole lot better if they were described in 3rd person terms. By including the word, "YOU" in the description implies that you are dictating what the PC's are doing.

Your goal is to "paint a background that the players can interact with." You can see the _industry standard_ in DUNGEON magazine, where the worlds best examples can be found of GOOD read aloud text and as a DM, YOU should try to speak that way until a player tells you what they did :) You'll also see this noted in the Living Greyhawk Writer's Guidebook and the
DUNGEON submission guidelines.

I'll give you two examples to help illustrate my point:

Example 1 (good/industry standard): The room is lit by a single torch
on the far wall. A door stands ajar to the right of the door and a
faint whispering sound emerges from beyond. A red tapestry of some
ancient design is hanging on the wall left of the door. A book lies
open on a table in the middle of the room.

Example 2 (not desirable) : As you enter the room, you see a torch
on the far wall. You pick up and read a book on the table and see
that there's some writing about Zagyg. You note that Zagyg was a mad
archmage and then you think to yourself, "Why would a mad archmage
write a book". Then you examine a red tapestry on the wall. You
think it's suloise writing about the rain of colorless fire, which you
remember is the catestrophy that occurred to create the sea of dust.
You then think to yourself how scared you are because of all this
wierd stuff. Next, listening beyond the door, you hear a whispering.
You surmise it's probably elvish.


The term "YOU" is acceptable if you are fading to black or simply
trying to move the scenario along. Example: "The lights go out and
the room darkens after the lever has been lifted. The door is
obliterated by a rapidly closing stone barrier. The gas is filling
the room quickly. You eventually pass out. ...Later you awaken in
the house of Elrond.


Anyway, it's tempting to use the word "YOU" in your writing, but go
back and rewrite one of your read-aloud text paragraphs without it and
YOU'll see how much more 'interactive' your encounters will look.

I looked through a couple hundred encounters over the past couple months in DUNGEON and also in the worlds longest dungeon-crawl, "Return to TOEE." Even through all those, I only found "YOU" in only about 1/50th of the read aloud text boxes. It was effectively used when you must lead the PC's by the nose or when a voice speaks to the whole group (or an item affects the whole group). For example, I saw it used to get PC's TO the first encounter. I also saw it as "if the PC's approach the statue the DM's should read this: The voice speaks to you in a loud booming voice, 'you shall be killed for your insolence."

Otherwise, it's better to paint a picture to interact with.

Simply using "you" and "appears" all the time railroads the PCs at
every turn and makes them think that everything is an illusion.
"Appears" is the same thing as saying, "You see" in an encounter or
players at your table say the words, "I disbelieve" you'd better be
thinking of ME :)

I'm not advocating a blanket banning of "YOU [act]," just it's proper
use in only paragraphs where it's necessary to lead PC's by the nose
or where the entire party is being addressed by something or someone.
I'm just as guilty in my old scenarios as everyone else, but have
SEEN THE LIGHT! AMEN!

My last example is the problem with saying "As you enter the room, inevitably, somebody
says "I NEVER SAID I ENTERED THE ROOM." You see a book is not that
bad, but isn't there a better way to paint the picture of the book
laying on the table ;)

The worst case I ever saw was in an LC scenario (it sticks in my mind
to this day): "As you enter the room, the gargoyle from behind the
door jumps out and attacks you with surprise." Ick.

OK, my long rant on the subject is over :)

jh
 

diaglo said:
imagine Creamsteak's room. action right away. no chance to look around. no chance to do anything but what the players shout out...Creamsteak already filled in their actions for you.

now place those same players in FreeXenon's room....after seeing the corpse do you think they would stay quiet?
Alright, heres the play by play as I imagine it (seeing as I know my players):

DM said:
The putrid scent of rotting flesh and wet rock assails you as you open the door to the next chamber. Your recent dinner of pheasant and cheese tries to find it's way back up but you manage to hold it back with a grunt.

Nate: No it doesn't.
DM: What?
Nate: You can't tell whether I'm able to hold down my own spew or not. I decide that. Maybe I want to spew, because my character can't hold down pheasant and cheese anyway.
DM: So do you spew?
Nate: No thanks. I'll hold it down.

DM said:
In the center of this room lays the decaying body of a slumped over humanoid form now writhing with maggots and flies. *Buzzing, Buzzing* The far wall bears what seems to be shelves that have been carved into the stone which contain books. The 'books' have taken on a mushy consistancy rather like .... bad bannanas.

Phil: Ooh. Neat. Gross...
Nate: Hrm... are they actually like Bananas? I mean, are they completely unreadable...
DM: Yes, they are completely destroyed.l
Jacob: I can repair them. I've got a spell. I'll repair them, then read them, what do they say?
DM: Did you prepare that spell? How long is the casting time? Hold on a minute, maybe they can't be repaired. Let me finish describing the room first.
Jacob: Fine.

DM said:
*BBuuzzzzzzz* In the left wall is a large crack from which a small pool of water has found itself lazily surrounding the decaying body. The stagnant pool is centered around the body leaving 1 foot of water on all sides of the rotting corpse. You can see fly larva swimming in the pool and note a dull yet acrid scent being emitted by the pool itself. *Drip, Drip* A small passage revealed in the crack which is roughly 2 feet tall and 3 feet wide forming a triangle like shape with the base on the floor and the apex skewing to the left slightly.

Kyle: That's not a small passage. A crack 2 feet tall and 3 feet wide?
DM: Whatever, a large passage.

DM said:
The rough edges of this crack seem sharp, almost as if the stone was gnawed by very forceful predatory jaws. You hear the dripping of water echoing from deep within the crack. *Drip, Drip* *zzzzzzzz* You note the feignt sound of skittering feet emanating from the crack. As you listen for a moment you determine the the skittering is getting closer.

Kyle: Ah, dire half dragon abyssal badgers like the last room! Quick get ready!
Nate: Um... are you sure, it could be anything.
Jacob: I cast my readied lightning bolt down the tunnel!
Phil: I'm investigating the body.
Nate: Yeah, I'll go back to the body. Let those two deal with whatever is coming through.
 

Read the boxed text aloud to the players:

Beyond the door is a large shaft approximately 10 feet in diameter. A sheer drop of five feet leads to a still, dark pool of water. Thin rays of light and the sound of scraping emanate from the top of the shaft, several hundred feet above you.

A buckets hangs from a rope in the center of the shaft. Both the bucket and the rope are translucent and glow with a faint, white-gray light.
 

Emirikol said:
Every single one of those descriptions could be a whole lot better if they were described in 3rd person terms. By including the word, "YOU" in the description implies that you are dictating what the PC's are doing.

blah blah blah

*Snip*

I agree with you, except that sometimes the word You can be used. "It's behind you." "It's in front of you." "It was in the path you didn't take." are all acceptable uses of the word You from the DM. I do agree with YOU that YOU shouldn't be used to describe the PCs to themselves. That has always bothered me, like the line above where the text says,

Your recent dinner of pheasant and cheese tries to find it's way back up but you manage to hold it back with a grunt.

That isn't a proper use of the word you in the game. Your telling the PC what they are doing that THEY should be in control of. My friend Nate (as listed above) would certainly have reprimanded me for saying it. But, the problem isn't with the word itself. That would be retarded. If character x is in the middle of the room looking at point B (which is opposite point A) and the door at point A locks, then the door behind the character locked. "The door locked behind you." is valid.
 

As you enter this smallish room about 10' to a side you can feel the dampness in the air , and catch the musty scent of mold. The area is is illuminated by two torches mounted in sconces on the east and west walls, they cast shadow about the room which pools in the corners. The door through which you entered is framed in oak that has worn and cracked through the ages and the door no longer closes correctly from swelling. The room is filled with wooden crates about six feet in length and just under three feet wide and equally tall. A quick estimate gives the impression that there must be at least a dozen of them.....one of the crates in the shadowy northwestern corner lies slightly ajar and you can make out a faint scratching noise accompanied by the creaking of aged wood...the hair on the back of your neck begins to stand on end as a chill washes over you carrying the realization ...the crate is opening.
 

As you tug the door open, you sense, more than see, an empty space beyond. Behind you, the light of the sunrod reveals a roughly 10' x 10' space. You are tempted to take a step back as the smell of urine hits your nose. Something has passed by lately...
As you step into the room more fully, more shadows are revealed. There are multiple broken barrells and crates, and from the look, they have been rotting for a long time. You hear the scratching of what you hope are small critters scurrying away...
 

Kaji said:
As you tug the door open, you sense, more than see, an empty space beyond. Behind you, the light of the sunrod reveals a roughly 10' x 10' space. You are tempted to take a step back as the smell of urine hits your nose. Something has passed by lately...
As you step into the room more fully, more shadows are revealed. There are multiple broken barrells and crates, and from the look, they have been rotting for a long time. You hear the scratching of what you hope are small critters scurrying away...

This would be cool if it was written 3rd person.

This is a good example where telling the PC"s what they feel and do could be replaced with invitations on what they might feel or do.

jh
 

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