Gorilla726
First Post
For lower level characters.
To the players:
If the players cast detect magic, they will notice that each marble is slightly radiating magic. A Dwarf will be able to tell that the ground is slightly lower toward the center of the room. Should they choose to drop one of the marbles, it will slowly roll towards the center of the room. Upon reaching the center, a hidden door will open on one of the walls. The red marble opens a door on the left, the green will open one on the opposite wall from where you entered, and the blue will open the door on the right. If more then one of the marbles are dropped at once, the floor will give out from under them dropping them 20 feet into a pit below. They will see on the wall a sign... "To your death your mistake has pushed you..." and from a large hole in the wall of the pit, heavy breathing is heard and a very large Ogre walks out carrying a heavy spiked club. If the characters win the battle, they can go into the hole that the ogre came out of and find a metal grate that will be able to be pushed and lifted out if all of the players work together, letting them out at the beginning of the hallway the used to enter the marble room.
Oi... A little more then just a 10x10 room, but yeah. At least it started in one...
Gorilla
To the players:
You enter the next room through the hallway. It's a rather plain room, with the exeption of a small wooden display case on the left wall. There are no other doorways besides the one of you entered through. Upon closer inspection of the display case, you see that there are three marbles. A red one, a green one, and a blue one.
If the players cast detect magic, they will notice that each marble is slightly radiating magic. A Dwarf will be able to tell that the ground is slightly lower toward the center of the room. Should they choose to drop one of the marbles, it will slowly roll towards the center of the room. Upon reaching the center, a hidden door will open on one of the walls. The red marble opens a door on the left, the green will open one on the opposite wall from where you entered, and the blue will open the door on the right. If more then one of the marbles are dropped at once, the floor will give out from under them dropping them 20 feet into a pit below. They will see on the wall a sign... "To your death your mistake has pushed you..." and from a large hole in the wall of the pit, heavy breathing is heard and a very large Ogre walks out carrying a heavy spiked club. If the characters win the battle, they can go into the hole that the ogre came out of and find a metal grate that will be able to be pushed and lifted out if all of the players work together, letting them out at the beginning of the hallway the used to enter the marble room.
Oi... A little more then just a 10x10 room, but yeah. At least it started in one...
Gorilla