Describe Kobolds in Your World

mythusmage

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Continuing with a trend, I present a thread on what kobolds look like in your setting.

In mine they look a lot like highly evolved rhesus macaques. Because they are highly evolved rhesus macaques.

Way back when, when the world was a mite warmer than now, the ancestors of the rhesus macaque could be found living throughout the archipelago which would one day become Europe. As Africa moved north and Europe was uplifted to become the continent we know today conditions changed. Temperatures became cooler, the climate became drier, and European primates pretty much died off.

Except for remnant populations scattered here and there throughout southern Europe. One of these the fellow who would one day become the kobold god took an interest in. In fostered them, insuring their survival up until the Ice Ages, and the arrival of the genus Homo.

Over the millennia Kurt watched as other gods guided their pet projects to full sapience and gained understanding. He decided he wanted worshippers and started work on his pets. Just making them bipedal took 500,000 years. Tool use, language, and a sense of wonder/creativity was simple in comparison. (Matter of fact, he found the genes responsible for the last among humans and 'borrowed' them for his kobolds.)

Except for small colonies they stayed in Europe pretty much. Originally confined to the southern Balkans, they migrated to what is now southern Germany during an interglacial. Where they managed to survive despite hunting by neanderthals, orcs, and ogres.

This all changed when humans arrived. In humans kobolds found protectors and kindred spirits. In human legends koblods became forest spirits, responsible for keeping things right. In kobold legends humans became giant guardians and protectors, dedicated to the eradication of the evil orcs, neanderthals, and ogres. For awhile there Kurt took on human appearance whenever he appeared to his people. The more traditional kobold look familiar today didn't replace it until the coming of the Middle Eastern agriculturalists in the Neolithic.

There's more to be said of kobold history, but this is getting long enough as it is.

The modern kobold is small, no more than three feet in height and weighing about 50 pounds. They are slender in build, and tend towards a slight obesity in old age. Fur ranges from a light cinnamon for the Scandinavian population, to a dark brown for the small colony of Egyptian kobolds. Eye color ranges from a very pale green to a very dark green. While stories of kobolds with eye colors other than green have been bruited about, no known kobold has blue, brown, or grey colored eyes. There is no truth to the story about kobold sorcerers having gold flecks in the iris, the flecks are silver.

They tend to conservatism, clannishness, and behavior a certain RPG would call Lawful Evil. With the exception of the French they get along with most everybody. (They forgave orcs and ogres a long time ago, since those races only wanted to eat kobolds, not exterminate them.)

And there you have a look at my kobolds. What do yours look like?
 

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In the prehistoric game I ran, well, let's see if I can't dig up the description they got in the Campaign Manifesto:

Kobolds are the undisputed masters of Gondwanaland, and consider themselves masters of all Gaea. They appear as short (average 3 feet tall), light (average 20 pounds) reptilian humanoids with rust-colored scales, long muzzles, small horns on the head and a thin tail. They are a subtle, crafty and treacherous people; almost all of them have at least one scheme to gain wealth, power or prestige at any given time. They live fast and die young; most kobolds expire by age 25 (it is therefore fortunate that kobolds are sexually mature at about 5). Kobolds speak Drakon and Infernal. They are mostly carnivores, feeding on vermin, tubers, lizards, small mammals and occasionally delicacies such as dinosaur meat.

Kobolds hold the Kobold Empire, which extends its influence throughout Gondwanaland, and until 1037 CKE, East Laurasia. Most kobolds live in the Dragoncrest, but intrepid (i.e. the dumbest and most reckless) live in colonies in the Archipelago and the Burning Wastes. Larepah, the homeland of the raptors, also has some kobold cities, mostly merchant layaways. Kobolds are by nature a bitter species; their god, Kurtulmak, demands it of them. The traditional focuses of kobold loathing are the trogs, who hate kobolds in return. Unfortunately for both races, their mutual hatred has blinded them to the gradual return of the ophidians to West Laurasia.

Kobold society is strictly hierarchal, ruled by a king (their current ruler, Kojark, is rumored to be half-dragon) and full of officials, bureaucracies, and divisions. The chief occupation of the kobold people is mining, as most kobolds live underground. Kobolds are also skilled smiths and trap makers, and their fortresses are practically impregnable. Most kobolds have some skill in the magical arts, and it is believed that they invented the science of arcanism.

The kobolds have completely subjugated their sister species, the urds. Unlike the slaveries practiced by other races, the urds are allowed some independence, working for wages instead of being enslaved. Also, the kobolds have more domesticated species then any other race, raising centipedes and giant cockroaches as food stock, spiders and scorpions as mounts and giant ants as mining aids.

Demiurge out.
 

If you've read American Gods by Niel Gaiman you know what my kobolds look like.

The Auld Grump, an I recal apoper they were also the source for the Jack in the Box...

*EDIT* Which is to say that a kobold looks like a dead child in a box...
 
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In Dungeon Damage Europe:

Kobolds are members of a saurian primate family, occupying the role of monkeys. (For reference, the troglodyte, troll, and lizardperson are also members of this family, occupying roles similar to the chimpanzee, gorilla, and human.) They are unintelligent (only lizardfolk are intelligent), but traders can often be seen with pet kobolds, just like pet monkeys. Because this world is slightly warmer than ours (a biomass equation necessary to support larger predators), and because they're warm-blooded, they can survive even in Europe. And they have to; the saurian primates originated in Africa before the mammalian primates, but were outcompeted (something to do with eggs, I guess), and now survive only in remote locations and caves.

There are several species of kobold. The most-known types are cave-dwellers and packs of plain-dwellers similar to baboons, but there are a few rare tree-climbers with prehensile tails left in the African and south-east Asian jungles.

Occasionally, a dragon will see a kobold and get a wistful look in their eye, wondering what might have been...
 


The kobolds were one of many reptilain races such as the Kuo-Toa which were created by the elder gods as perversions of what the dragons were. Evntually, the natural order revolted and gave birth to the elves and other fey to fight such creatures. Most of these reptilian races were destroyed but a few survived including the kobolds. While the kobolds did have a dark but powerful civilization, their cities were destroyed and they were reduced to barbarism.

Today they exist mostly as small "dog like" reptilain creatures that are usually not given the benefit of the doubt as to being intelligent. They are very clever and can make good use to tools that they find or steal. They are tribal and run in packs for the most part. What most do not realize and only the most learned elves fear is that these filthy creatures barely above beast are merely degenerate inbreeds that are kicked out of larger warrens and that the kobold race have rebuilt from near exinction and once again have cities in the underdark and are just now begining to turn their eyes towards the surface. Inded, a few even hear the call of their long forgotten dead gods from whom Kurtulmak is decended and have begun to once again practice their worship.
 

Kobolds on Dehlos appear as in the MM.

However, they are basically fast breeding vermin with the lifespan of a dog. They live 6-8 years on average, with 10 being unbelievably ancient, especially given their lifestyle. They hatch from eggs in about 60 days, becoming sexually mature at one year.

In times of stress, such as when neighboring species are trying to wipe them out, Kobolds can and will hide clutches of eggs which will hatch and mature on their own. Of course, such Kobolds, not having grown up in tribes, are much more feral than "civilized" (so to speak) Kobolds.

At the beginning of my next campaign, the PC group will be one of several recruited to deal with the booming population of Kobolds along a river between two towns. Kind of like an explosion of the rabbit population, threatening all farmers, the huge increase in Kobolds threatens to overwhelm the two small but growing trading towns. (I've got a great visual for a scenario, of hundreds of Kobolds streaming across a road, trying to flee the area. Possibly overwhelming another group in the process.)
 


The Kobolds were originally a race of humanoids created by Dragons to serve them, in the ancient times in the past when Dragons ruled the world. There's many different Kobold subraces, created by mixing the blood of a particular Dragon into the creation of a bloodline.

Statistically all Kobold subraces use the same stats, which are a less suckier version of the MM stats (no con penalty, light sensitivity removed, some other skill bonuses). Their stats vary only with favored classes (Gem Kobolds have Wilder instead of Sorcerer for their favored class) or when using certain draconic feats or prestige classes, should they ever use them.

There's a Kobold subrace for each Dragon type, with the most common types being the 5 chromatic, 5 metallic, and 5 gem Dragon types. For the most part Kobolds have a temperment much-like their dragon-type, except there's always exceptions. Don't expect every Silver Kobold to be nice and virtuous, or every Red Kobold to be agressive and dastardly.
 

Kobolds are truly the lesser descendants of dragons, which are now extinct. They exist in chromatic varieties, and worship their dragon ancestors. They are cliff-dwellers, and their teeming numbers populate the caves and crevasses of the Iron Rim, a nearly-impassable mountain range extending the length of the island-continent upon which the campaign takes place.

They alone know the secret tunnels which allow passage between the two sides of the continent, and they protect this knowledge fiercely. They have no recorded history, but their tradition states that they preserve the blood and secrets of their dragon ancestors. They believe these "secrets" to be the means of accessing the other side of the continent. Little do these shallow creatures know that what they are really protecting are the histories and prophecies of their dragon progenitors.

They protect the passage as though it were those secrets, but have no recollection of what lies deep beneath the mountains.

Edited: Fixed formatting.
 
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