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<blockquote data-quote="Mannahnin" data-source="post: 8608113" data-attributes="member: 7026594"><p>The party fights and wins a silver key from a Bone Golem and a bunch of skeletons, gets a Haste on the main fighter accidentally through a miscast spell, then charges off looking for a fight so as not to waste the Haste! </p><p></p><p>Encounters and deals with (dismembers with extreme prejudice) a bunch of zombies in monks' cells, then has an animated statue turn one of their henchmen to stone. Thankfully they were able to fix that with Hexbreak. </p><p></p><p>Then they found a secret stairway into the dungeon of the castle, followed it down into an alchemistry laboratory where several party members were put to sleep by a trap involving black lotus dust, but the others were able to break out of one of the Wizard-locked doors, and gradually retrieve the unconscious ones, using a combination of careful thinking and anti-poison measures. Several vivid magical dreams were successfully Saved against and thus did not come true, including one which would have been instant death, and another which would have gained the dreamer a level! </p><p></p><p>Carefully exploring the dungeon with the aid of a magical astral projection spell, the party presses on into an unnaturally cold hallway with a multitude of small doors in the walls...</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 8608113, member: 7026594"] The party fights and wins a silver key from a Bone Golem and a bunch of skeletons, gets a Haste on the main fighter accidentally through a miscast spell, then charges off looking for a fight so as not to waste the Haste! Encounters and deals with (dismembers with extreme prejudice) a bunch of zombies in monks' cells, then has an animated statue turn one of their henchmen to stone. Thankfully they were able to fix that with Hexbreak. Then they found a secret stairway into the dungeon of the castle, followed it down into an alchemistry laboratory where several party members were put to sleep by a trap involving black lotus dust, but the others were able to break out of one of the Wizard-locked doors, and gradually retrieve the unconscious ones, using a combination of careful thinking and anti-poison measures. Several vivid magical dreams were successfully Saved against and thus did not come true, including one which would have been instant death, and another which would have gained the dreamer a level! Carefully exploring the dungeon with the aid of a magical astral projection spell, the party presses on into an unnaturally cold hallway with a multitude of small doors in the walls... [/QUOTE]
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