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<blockquote data-quote="corwyn77" data-source="post: 8785848" data-attributes="member: 63309"><p>We're exploring a "dungeon" consisting of a flooded city with corridors and rooms consisting of air bubbles, no actual walls. I'm scouting and see a Huge shark about 50 feet up. Like a good scout, I lead the party past it - no need to fight it. We get to the end of the air tunnel. I step out of the bubble and the shark heads toward me joined by a swarm of fish. As a swashbuckler, I'm doing hit-and-run attacks against the swarm and ducking back into the bubble. The shark does stupid damage, but fortunately it also attacks the swarm. Things are going...okay. Then the halfling wizard turns into a lightning bolt and "flies" past both and discovers a jellyfish that does psychic damage, has a 60' reach, and tremorsense through water. It hits the wizard, grappling him, who is now grappled and unconscious. We're already in a tough fight, we triggered 3 encounters, and our wizard is about to die.</p><p></p><p>I get hasted, dash over to the jelly, attacking with Advantage. Now, i have a helm which gives me a bonus to hit but on a 1 I take a lightning bolt, which is why the Halfling has it (reroll 1s). Taking this in water would be very bad. I roll 2 1s. Everyone gasps a bit. Then I remind them I'm a Halfling. I reroll both and roll 16 and 20. Crit and on top of that, roll close to max damage. I use the haste action to heal the wizard (potion), grab him, and get back in the bubble. Most of the damage to the shark was done by me because noone else wanted to fight in the water.</p><p></p><p>I mostly attack with Booming Blade and in 8 levels had yet to hit the extra damage for the target moving so it felt pretty good to be the mvp in a fight.</p></blockquote><p></p>
[QUOTE="corwyn77, post: 8785848, member: 63309"] We're exploring a "dungeon" consisting of a flooded city with corridors and rooms consisting of air bubbles, no actual walls. I'm scouting and see a Huge shark about 50 feet up. Like a good scout, I lead the party past it - no need to fight it. We get to the end of the air tunnel. I step out of the bubble and the shark heads toward me joined by a swarm of fish. As a swashbuckler, I'm doing hit-and-run attacks against the swarm and ducking back into the bubble. The shark does stupid damage, but fortunately it also attacks the swarm. Things are going...okay. Then the halfling wizard turns into a lightning bolt and "flies" past both and discovers a jellyfish that does psychic damage, has a 60' reach, and tremorsense through water. It hits the wizard, grappling him, who is now grappled and unconscious. We're already in a tough fight, we triggered 3 encounters, and our wizard is about to die. I get hasted, dash over to the jelly, attacking with Advantage. Now, i have a helm which gives me a bonus to hit but on a 1 I take a lightning bolt, which is why the Halfling has it (reroll 1s). Taking this in water would be very bad. I roll 2 1s. Everyone gasps a bit. Then I remind them I'm a Halfling. I reroll both and roll 16 and 20. Crit and on top of that, roll close to max damage. I use the haste action to heal the wizard (potion), grab him, and get back in the bubble. Most of the damage to the shark was done by me because noone else wanted to fight in the water. I mostly attack with Booming Blade and in 8 levels had yet to hit the extra damage for the target moving so it felt pretty good to be the mvp in a fight. [/QUOTE]
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