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<blockquote data-quote="John Dallman" data-source="post: 9027916" data-attributes="member: 6999616"><p>Avalon, the AD&D1e party. </p><p></p><p>The noble family Dixon produced a necromancer a couple of generations ago. He died and was entombed near the obscure village of Hill End. Two years ago, undead were sighted in the area, and some low-level adventurers investigated and found the tomb opened, the false burial chamber intact, and the real, hidden chamber robbed. The local dwarven miners walled up the entrance to the tomb. </p><p></p><p>A couple of weeks ago, undead were reported in the area again. We were asked to investigate, and started with the Dixon family in the capital, who had suffered the theft of all the material related to the necromancer from the family archives. This was almost certainly done by the baron's niece, Amber Dixon, who is a magician, a rebel against her upbringing, and in trouble with the local magical college for being too interested in necromancy.</p><p></p><p>It's the middle of a cold winter, with a lot of snow, so Amber may have thought she was safe from interference. However, we have a priest of Travel & Trade with effective weather-protection magic, and got to Hill End with little difficulty. Last session we went up to the tomb and found the wall broken down from the inside, and some skeletons guarding the tomb who resisted turning, showing that their controller was around. After bashing a few, we found ourselves in conversation with a voice who was either Amber Dixon, or really good at cold reading. We never saw her, and she got away somehow. There was a tent in the real tomb with personal effects, so Amber may well have really been there. </p><p></p><p>The original necromancer's body was still there, so we did a funeral service for him (you have to know the deceased's name, and we did). A large and evil spirit emerged from the corpse, and promptly died of paladin and magic missiles.</p></blockquote><p></p>
[QUOTE="John Dallman, post: 9027916, member: 6999616"] Avalon, the AD&D1e party. The noble family Dixon produced a necromancer a couple of generations ago. He died and was entombed near the obscure village of Hill End. Two years ago, undead were sighted in the area, and some low-level adventurers investigated and found the tomb opened, the false burial chamber intact, and the real, hidden chamber robbed. The local dwarven miners walled up the entrance to the tomb. A couple of weeks ago, undead were reported in the area again. We were asked to investigate, and started with the Dixon family in the capital, who had suffered the theft of all the material related to the necromancer from the family archives. This was almost certainly done by the baron's niece, Amber Dixon, who is a magician, a rebel against her upbringing, and in trouble with the local magical college for being too interested in necromancy. It's the middle of a cold winter, with a lot of snow, so Amber may have thought she was safe from interference. However, we have a priest of Travel & Trade with effective weather-protection magic, and got to Hill End with little difficulty. Last session we went up to the tomb and found the wall broken down from the inside, and some skeletons guarding the tomb who resisted turning, showing that their controller was around. After bashing a few, we found ourselves in conversation with a voice who was either Amber Dixon, or really good at cold reading. We never saw her, and she got away somehow. There was a tent in the real tomb with personal effects, so Amber may well have really been there. The original necromancer's body was still there, so we did a funeral service for him (you have to know the deceased's name, and we did). A large and evil spirit emerged from the corpse, and promptly died of paladin and magic missiles. [/QUOTE]
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