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Describe your last RPG session in more than 5 words.
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<blockquote data-quote="Velderan" data-source="post: 9040181" data-attributes="member: 7038056"><p>PF2e Abomination Vaults</p><p></p><p>Last week the group left off opening the door into Boss Skrawng's room. The group decided to try diplomacy and told Boss they were there to investigate the strange light coming from the lighthouse. Being afraid of the ghost in the lighthouse, Boss was interested in this and began to blame the mushroom-eyed prince below for the strange light coming from the lighthouse. It looked like the PCs were going to avoid a fight, until the party explained what they knew so far about the keep and mentioned they killed the giant flies in another room. This enraged Boss, who definitely didn't need the flies to attack the nearby town of Otari. He ordered his mitflits to attack and a battle broke out. Once it became apparent the PCs were going to win, Boss surrendered along with a handful of the remaining mitflits. He offered them some gems if they'd forgive his attack and promised not to get in their way while they took care of the mushroom-eyed prince. When asked for proof the gems existed, he said they were held in a secret place no one else knew about. He agreed to draw them a map to get to the lighthouse and the group decided he should lead them there which he wasn't comfortable doing since the mitflits avoided the ghost in the lighthouse. The PCs decided to just carry him, having the remaining mitflits lead the way to avoid any traps.</p><p></p><p>Entering the lighthouse, they found a fresh pool of blood, a stairway up the tower as well as a door to the outside of the keep. They decided to look outside the keep to avoid being stuck in the tower by any threat from outside and found a couple ruined structures immediately outside. A functional rowboat with some fresh food supplies from a tavern in nearby Otari warned them they might not be alone in investigating the keep. Crossing a bridge to a small island near the keep, they discovered a library with a strange talking spirit light that demand the group bring it a shiny prize it was after in exchange for what it knew. Boss Skrawng was terrified of the spirit and broke free of the PCs grasp, running back towards the keep. A long javelin throw brought him down, but the PCs left him to escape figuring he was going to die anyhow. Moving on from the library, they found an art gallery depicting several paintings of familiar locations which is where we ended the session.</p></blockquote><p></p>
[QUOTE="Velderan, post: 9040181, member: 7038056"] PF2e Abomination Vaults Last week the group left off opening the door into Boss Skrawng's room. The group decided to try diplomacy and told Boss they were there to investigate the strange light coming from the lighthouse. Being afraid of the ghost in the lighthouse, Boss was interested in this and began to blame the mushroom-eyed prince below for the strange light coming from the lighthouse. It looked like the PCs were going to avoid a fight, until the party explained what they knew so far about the keep and mentioned they killed the giant flies in another room. This enraged Boss, who definitely didn't need the flies to attack the nearby town of Otari. He ordered his mitflits to attack and a battle broke out. Once it became apparent the PCs were going to win, Boss surrendered along with a handful of the remaining mitflits. He offered them some gems if they'd forgive his attack and promised not to get in their way while they took care of the mushroom-eyed prince. When asked for proof the gems existed, he said they were held in a secret place no one else knew about. He agreed to draw them a map to get to the lighthouse and the group decided he should lead them there which he wasn't comfortable doing since the mitflits avoided the ghost in the lighthouse. The PCs decided to just carry him, having the remaining mitflits lead the way to avoid any traps. Entering the lighthouse, they found a fresh pool of blood, a stairway up the tower as well as a door to the outside of the keep. They decided to look outside the keep to avoid being stuck in the tower by any threat from outside and found a couple ruined structures immediately outside. A functional rowboat with some fresh food supplies from a tavern in nearby Otari warned them they might not be alone in investigating the keep. Crossing a bridge to a small island near the keep, they discovered a library with a strange talking spirit light that demand the group bring it a shiny prize it was after in exchange for what it knew. Boss Skrawng was terrified of the spirit and broke free of the PCs grasp, running back towards the keep. A long javelin throw brought him down, but the PCs left him to escape figuring he was going to die anyhow. Moving on from the library, they found an art gallery depicting several paintings of familiar locations which is where we ended the session. [/QUOTE]
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