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<blockquote data-quote="Voadam" data-source="post: 9060480" data-attributes="member: 2209"><p>So last game my 5e D&D valor paladin is claiming his deck of many things keep, The Shark's Tooth, which is ruled by an evil dragon who has cowed the ghost staff of the former necromancer lord.</p><p></p><p>We find ghosts in different rooms all ordered to stay there. They are former staff of the castle that were killed by the Necromancer and returned as his servants, neutral efficient castle staff who would love not to be under the thumb of the Dragon. The high charisma warlock and sorc-adin both stick their feet in their mouth in the interactions but I get them fully on our side as the rightful new lord, the closest blood relative of their original lord.</p><p></p><p>The dragon has been cursed by our ally the incredibly powerful preschool troll wizard with P is for Poison. So the big dragon is in his treasure room spiteful, but at a disadvantage.</p><p></p><p>First we go after the Warden, an evil wraith enforcer who joined the dragon and cows all the neutral ghost staff on behalf of the dragon. We don't want to fight two evils at once, better sequentially alone each.</p><p></p><p>The first fight goes amazing and my paladin shines with radiant smites on the wraith, the killing blow smite is narrated as my axe catches in part of the solarium, ripping open a hole to the outside where sunlight comes in to strike the Warden and burn him to nothing. This goes well with my nonmagical anime paladin theme of all my paladin powers are just me being that awesome.</p><p></p><p>We gather ghosts and pep rally and they agree to help, not really in attacking the dragon but in being there in support of me and disrupting his connection as lord of the castle. This knocks out his lair actions.</p><p></p><p>I am a 7th level paladin, I give everybody around me +10 movement, +3 on saves, and I have the intercept fighting style so I can prevent 1d10+3 damage on an adjacent ally a round with my reaction.</p><p></p><p>We go after the dragon and first round the dragon blasts everyone with his breath, I with my 8 dex fail the save and take 49 hp straight. We go around and everybody hammers on the dragon but I do a flying leap smite to the face on my turn with my highest level smite after laying on hands on myself for 30 so back up to 41. The dragon takes note and on another PC's turn uses its legendary action to tail swat me for 15 or so I am down to 26 or so and bloody again. Then the dragon's turn rolls around and recharge rolls with the dragon, and he decides that the rogue flanking him who evaded dragon breath is not the threat, me and the sorc-adin are so he blasts us, I again do not roll above a 5 on my save and take 49 more hp. So round two my 60 hp paladin has taken over 100 damage.</p><p></p><p>The rest of the party got him and saved me from dying.</p><p></p><p>There is a new Duke in Town.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9060480, member: 2209"] So last game my 5e D&D valor paladin is claiming his deck of many things keep, The Shark's Tooth, which is ruled by an evil dragon who has cowed the ghost staff of the former necromancer lord. We find ghosts in different rooms all ordered to stay there. They are former staff of the castle that were killed by the Necromancer and returned as his servants, neutral efficient castle staff who would love not to be under the thumb of the Dragon. The high charisma warlock and sorc-adin both stick their feet in their mouth in the interactions but I get them fully on our side as the rightful new lord, the closest blood relative of their original lord. The dragon has been cursed by our ally the incredibly powerful preschool troll wizard with P is for Poison. So the big dragon is in his treasure room spiteful, but at a disadvantage. First we go after the Warden, an evil wraith enforcer who joined the dragon and cows all the neutral ghost staff on behalf of the dragon. We don't want to fight two evils at once, better sequentially alone each. The first fight goes amazing and my paladin shines with radiant smites on the wraith, the killing blow smite is narrated as my axe catches in part of the solarium, ripping open a hole to the outside where sunlight comes in to strike the Warden and burn him to nothing. This goes well with my nonmagical anime paladin theme of all my paladin powers are just me being that awesome. We gather ghosts and pep rally and they agree to help, not really in attacking the dragon but in being there in support of me and disrupting his connection as lord of the castle. This knocks out his lair actions. I am a 7th level paladin, I give everybody around me +10 movement, +3 on saves, and I have the intercept fighting style so I can prevent 1d10+3 damage on an adjacent ally a round with my reaction. We go after the dragon and first round the dragon blasts everyone with his breath, I with my 8 dex fail the save and take 49 hp straight. We go around and everybody hammers on the dragon but I do a flying leap smite to the face on my turn with my highest level smite after laying on hands on myself for 30 so back up to 41. The dragon takes note and on another PC's turn uses its legendary action to tail swat me for 15 or so I am down to 26 or so and bloody again. Then the dragon's turn rolls around and recharge rolls with the dragon, and he decides that the rogue flanking him who evaded dragon breath is not the threat, me and the sorc-adin are so he blasts us, I again do not roll above a 5 on my save and take 49 more hp. So round two my 60 hp paladin has taken over 100 damage. The rest of the party got him and saved me from dying. There is a new Duke in Town. [/QUOTE]
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