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<blockquote data-quote="John Dallman" data-source="post: 9066998" data-attributes="member: 6999616"><p>The Erisian School for Gifted Children is a GM's conceit: a school mostly populated by the children of player characters. There seems to be a lot of time travel involved, given that several of the PCs have never had any children, and in at least four cases, there are early-teens children of human PCs currently in their early twenties.</p><p></p><p>The actual operation of the school seems to be a cross between St Trinian's, Call of Cthulhu and WWE; the GM does a good impression of Alistair Sim's "comically sinister" drag headmistress. They're quite good at extracting money from wealthy PCs.</p><p></p><p>Obviously, this is a comedy game, played by pick-up parties at conventions, with a fine disregard for continuity. It also lacks a consistent game system, although most of the characters who have been involved are OD&D or AD&D1e.</p><p></p><p>On this occasion, the PCs were acting as chaperones to pupils who were going out to raise funds for the school, by selling baked goods and doing odd jobs. We retrieved a giant's lost golf ball from some <a href="https://en.wikipedia.org/wiki/Svart%C3%A1lfar" target="_blank">Svartálfar</a> whom he hadn't known were in his garden, found some post that a vampire had lost, and saved a wrestling promotion from underhanded rivals.</p></blockquote><p></p>
[QUOTE="John Dallman, post: 9066998, member: 6999616"] The Erisian School for Gifted Children is a GM's conceit: a school mostly populated by the children of player characters. There seems to be a lot of time travel involved, given that several of the PCs have never had any children, and in at least four cases, there are early-teens children of human PCs currently in their early twenties. The actual operation of the school seems to be a cross between St Trinian's, Call of Cthulhu and WWE; the GM does a good impression of Alistair Sim's "comically sinister" drag headmistress. They're quite good at extracting money from wealthy PCs. Obviously, this is a comedy game, played by pick-up parties at conventions, with a fine disregard for continuity. It also lacks a consistent game system, although most of the characters who have been involved are OD&D or AD&D1e. On this occasion, the PCs were acting as chaperones to pupils who were going out to raise funds for the school, by selling baked goods and doing odd jobs. We retrieved a giant's lost golf ball from some [url="https://en.wikipedia.org/wiki/Svart%C3%A1lfar"]Svartálfar[/url] whom he hadn't known were in his garden, found some post that a vampire had lost, and saved a wrestling promotion from underhanded rivals. [/QUOTE]
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