Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Describe your last RPG session in more than 5 words.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="John Dallman" data-source="post: 9089954" data-attributes="member: 6999616"><p>Monday's Avalon session.</p><p></p><p>We'd been asked to head north to an area we know well, because there's a really severe winter happening (10' of settled snow), we have good travel and weather-protection magic, there have been attacks by the likes of dire wolves and bugbears, and the Breston Army are a bit busy with all the other things going on.</p><p></p><p>We'd reached the centre of the area we're looking after when in the middle of the night we were called out to the northernmost village in the area (and in the realm) which is mostly populated by dwarves and mines precious metals. Our fastest sub-group got there 2.5 hours later via an item of <em>Wind Walk</em>, while the rest of us followed by flying carpet, taking 6 hours.</p><p></p><p>The fight was over when the fast group (Wizard, ranger and ranger/cleric) got there. Two of the sturdy buildings, a temple and a forge, plus the mine entrance, were blocked by huge masses of ice. Those were cleared relatively quickly via <em>Dispel Magic</em>s and <em>Control Temperature 10' radius</em>, revealing the whole population of the village, some injured but none dead.</p><p></p><p>They had been attacked by 25 ogres, who charged the gate, which was mysteriously unlocked and un-barred. The mystery was explained when an ogre mage was sighted when she did an offensive spell, after which she went invisible again. The ogres had a large supply of snowballs which acted much like <em>Web</em> spells made of ice and incapacitated the defenders who were hit by them. They captured enough of the non-combatants to force a surrender, then blocked them into the places where we found them. They then evidently broke into the treasuries where the metals (and some gems that get found) were stored and made off with the aforesaid 3,000,000 gp (rounded) worth of loot. </p><p></p><p> The fast group made sure that nobody was in danger of dying and then went after the ogres, using <em><em><em>Commune with Nature</em></em></em> to get a direction, and spotting them from <em><em><em>Wind Walk</em></em></em>. The ogres surrendered instantly when the ambush went off, explaining that the ogre magi had required them to make the attack or be frozen to death, but they'd refused to kill anyone because of the reputation of the Breston Army. They had no idea where the ogre magi had gone with the loot, but they didn't have any of it. The characters on the scene let all of them except the leader go, without their weapons, charmed the leader and marched him back, arriving a few minutes before the carpet party. </p><p></p><p>I'll explain the Breston Army tomorrow.</p></blockquote><p></p>
[QUOTE="John Dallman, post: 9089954, member: 6999616"] Monday's Avalon session. We'd been asked to head north to an area we know well, because there's a really severe winter happening (10' of settled snow), we have good travel and weather-protection magic, there have been attacks by the likes of dire wolves and bugbears, and the Breston Army are a bit busy with all the other things going on. We'd reached the centre of the area we're looking after when in the middle of the night we were called out to the northernmost village in the area (and in the realm) which is mostly populated by dwarves and mines precious metals. Our fastest sub-group got there 2.5 hours later via an item of [I]Wind Walk[/I], while the rest of us followed by flying carpet, taking 6 hours. The fight was over when the fast group (Wizard, ranger and ranger/cleric) got there. Two of the sturdy buildings, a temple and a forge, plus the mine entrance, were blocked by huge masses of ice. Those were cleared relatively quickly via [I]Dispel Magic[/I]s and [I]Control Temperature 10' radius[/I], revealing the whole population of the village, some injured but none dead. They had been attacked by 25 ogres, who charged the gate, which was mysteriously unlocked and un-barred. The mystery was explained when an ogre mage was sighted when she did an offensive spell, after which she went invisible again. The ogres had a large supply of snowballs which acted much like [I]Web[/I] spells made of ice and incapacitated the defenders who were hit by them. They captured enough of the non-combatants to force a surrender, then blocked them into the places where we found them. They then evidently broke into the treasuries where the metals (and some gems that get found) were stored and made off with the aforesaid 3,000,000 gp (rounded) worth of loot. The fast group made sure that nobody was in danger of dying and then went after the ogres, using [I][I][I]Commune with Nature[/I][/I][/I] to get a direction, and spotting them from [I][I][I]Wind Walk[/I][/I][/I]. The ogres surrendered instantly when the ambush went off, explaining that the ogre magi had required them to make the attack or be frozen to death, but they'd refused to kill anyone because of the reputation of the Breston Army. They had no idea where the ogre magi had gone with the loot, but they didn't have any of it. The characters on the scene let all of them except the leader go, without their weapons, charmed the leader and marched him back, arriving a few minutes before the carpet party. I'll explain the Breston Army tomorrow. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Describe your last RPG session in more than 5 words.
Top