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<blockquote data-quote="John Dallman" data-source="post: 9090541" data-attributes="member: 6999616"><p>The realm of Landcenter occupies the central "neck" of Avalon's only known continent. It has a capital city, Breston, several towns, and many villages. It used to have several larger town, but they were destroyed in a recent event, "Skyfall", which involved orbital kinetic strikes on many large settlements across the continent. The reasons for that require a post of their own.</p><p></p><p>At the player level, Breston was started as an instance of the old Judges Guild city pack "The City State of the Invincible Overlord." As things usually do in Avalon, it became unconventional fairly quickly. Its armed forces come in three separate groups:</p><ul> <li data-xf-list-type="ul">All healthy young adults of Landcentre do two years of national service in the Breston Militia. This is mostly not a combat force, but provides training in travelling, survival and adventuring skills. If you have the talent to become an adventurer, you'll usually have had your specialist training before doing your militia service, which completes your training to first level.</li> <li data-xf-list-type="ul">The Breston Guard is a professional fighting force, much smaller than the militia, which does patrolling, guarding and backs up law enforcement.</li> <li data-xf-list-type="ul">The Breston Army is composed of adventurers, all name level or higher. They recruit by invitation. If you're a member, you commit half your time to working for them, and the rest of the time you have access to their laboratories, libraries and other high-quality facilities. There are a thousand-plus members. This makes Breston formidable, because among a thousand adventurers, you're bound to find someone with the weird special ability or one-shot magic item to solve almost any problem. </li> </ul><p>Where does Breston <em>get</em> a thousand adventurers? How can there be enough activity to keep replacing them as they grow old, get killed or lose interest? They don't get killed (without being brought back) often, and Longevity potions are the old-fashioned kind, worth ten years with no backfire. There's also an endless supply of adventuring activity, owing to the fractured nature of the world.</p></blockquote><p></p>
[QUOTE="John Dallman, post: 9090541, member: 6999616"] The realm of Landcenter occupies the central "neck" of Avalon's only known continent. It has a capital city, Breston, several towns, and many villages. It used to have several larger town, but they were destroyed in a recent event, "Skyfall", which involved orbital kinetic strikes on many large settlements across the continent. The reasons for that require a post of their own. At the player level, Breston was started as an instance of the old Judges Guild city pack "The City State of the Invincible Overlord." As things usually do in Avalon, it became unconventional fairly quickly. Its armed forces come in three separate groups: [LIST] [*]All healthy young adults of Landcentre do two years of national service in the Breston Militia. This is mostly not a combat force, but provides training in travelling, survival and adventuring skills. If you have the talent to become an adventurer, you'll usually have had your specialist training before doing your militia service, which completes your training to first level. [*]The Breston Guard is a professional fighting force, much smaller than the militia, which does patrolling, guarding and backs up law enforcement. [*]The Breston Army is composed of adventurers, all name level or higher. They recruit by invitation. If you're a member, you commit half your time to working for them, and the rest of the time you have access to their laboratories, libraries and other high-quality facilities. There are a thousand-plus members. This makes Breston formidable, because among a thousand adventurers, you're bound to find someone with the weird special ability or one-shot magic item to solve almost any problem. [/LIST] Where does Breston [I]get[/I] a thousand adventurers? How can there be enough activity to keep replacing them as they grow old, get killed or lose interest? They don't get killed (without being brought back) often, and Longevity potions are the old-fashioned kind, worth ten years with no backfire. There's also an endless supply of adventuring activity, owing to the fractured nature of the world. [/QUOTE]
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