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<blockquote data-quote="John Dallman" data-source="post: 9090584" data-attributes="member: 6999616"><p>This is the key weirdness of the setting. Interdimensional portals open spontaneously, and reasonably frequently. Sometimes people or creatures come through them, and are then stuck in Avalon. This provides an endless supply of monsters to kill, and constant infusions of new ideas and cultures. </p><p></p><p>Supporting features include:</p><p></p><p>As far as anyone knows, this is how the world was populated. If there were original inhabitants, they are gone, or very well hidden, but see below. </p><p></p><p>The Great Portal is the best-known of the few that are open all the time. One can teleport safely to it from anywhere in Avalon. Teleporting to anywhere else is dangerous, unless you have an enchanted target portal. One can also travel to it from other worlds by any means that allows inter-world travel, and travel to any world you can visualise. This is occasionally used to discover worlds with specific desirable properties (for example, there's a business that makes good money by storing their Gems of Insight in a world whose time rate is <em>much</em> faster than most so that they recharge on a commercially useful timescale).</p><p></p><p>There are other portals that stay open all of the time, but they tend to have wizard's towers built on them. If a wizard is willing to tie themselves to a portal, they become much more powerful when near it, but less powerful further away. There is at least one permanently open <em>portable</em> portal, and the wizard who is attuned to it usually keeps well out of sight. </p><p></p><p>There are significant science fantasy elements, following the Arneson tradition. Avalon is in the universe that the DM used for his FGU Space Opera campaign, and has been visited by characters from that game. Since all the inhabitants of Avalon are unavoidably aware of the existence of multiple worlds, it was amusing to try to avoid blowing the spacemen's minds. The solar system is blatantly artificial. Advanced technology does not work within the planet's atmosphere, except within a few yards of the Great Portal, and in an area on the equator which is populated by kobolds who arrived in a starship a few thousand years ago.</p></blockquote><p></p>
[QUOTE="John Dallman, post: 9090584, member: 6999616"] This is the key weirdness of the setting. Interdimensional portals open spontaneously, and reasonably frequently. Sometimes people or creatures come through them, and are then stuck in Avalon. This provides an endless supply of monsters to kill, and constant infusions of new ideas and cultures. Supporting features include: As far as anyone knows, this is how the world was populated. If there were original inhabitants, they are gone, or very well hidden, but see below. The Great Portal is the best-known of the few that are open all the time. One can teleport safely to it from anywhere in Avalon. Teleporting to anywhere else is dangerous, unless you have an enchanted target portal. One can also travel to it from other worlds by any means that allows inter-world travel, and travel to any world you can visualise. This is occasionally used to discover worlds with specific desirable properties (for example, there's a business that makes good money by storing their Gems of Insight in a world whose time rate is [I]much[/I] faster than most so that they recharge on a commercially useful timescale). There are other portals that stay open all of the time, but they tend to have wizard's towers built on them. If a wizard is willing to tie themselves to a portal, they become much more powerful when near it, but less powerful further away. There is at least one permanently open [I]portable[/I] portal, and the wizard who is attuned to it usually keeps well out of sight. There are significant science fantasy elements, following the Arneson tradition. Avalon is in the universe that the DM used for his FGU Space Opera campaign, and has been visited by characters from that game. Since all the inhabitants of Avalon are unavoidably aware of the existence of multiple worlds, it was amusing to try to avoid blowing the spacemen's minds. The solar system is blatantly artificial. Advanced technology does not work within the planet's atmosphere, except within a few yards of the Great Portal, and in an area on the equator which is populated by kobolds who arrived in a starship a few thousand years ago. [/QUOTE]
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