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<blockquote data-quote="Voadam" data-source="post: 9404151" data-attributes="member: 2209"><p>So after three weeks of the group not getting together due to not enough being able to make it I updated Fantasy Grounds Thursday night for my Friday game as normal.</p><p></p><p>Friday I load up FG and notice there are monster tokens where I left them on the map last time but no PC tokens which was odd. I shrug and read my PDF of the module to refresh myself before the game.</p><p></p><p>We start and when I pull up the combat tracker it is empty, no PCs and none of the monsters I had loaded up and modified weeks ago.</p><p></p><p>And none of the PCs can find their characters on FG. Just gone, including all of the work on the mods we made and all of the custom loot. All of my FG modules are there and still loaded but the stuff we created for this campaign is all gone. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /></p><p></p><p>So we spend a bit recreating characters (level 8 stuff from the 5e PH and Eberron) to close enough to use the website functionality and I recreate some reskinned monsters that fit the dungeon (I am running the Pathfinder 1e Iron Gods adventure path using 5e) then we jump in.</p><p></p><p>* * *</p><p></p><p>Exploring the haunted technodungeon tower they toppled over and already dealt with the major boss monsters including the technomage ghost, they are now just looting the broken dungeon for possible tech stuff and data points (one PC is a robot archivist whose ambition is to be Google and be a repository for all knowledge).</p><p></p><p>They come upon multiple labs and investigate peering in the observation windows from the air sealed entry chambers and deciding on most of them nah, not going in there to recover broken stuff. Contained dangerous stuff is now let out in the labs after they toppled the towers and they can choose not to. Then they decide to carefully and quickly invisibly loot one room of lab notes by misty stepping in and out and do so without disturbing and activating the nanobot hive swarms they see in that lab. Then there is a lab with a big gyroscoptic equipment with controls in the observation room, but also a big nasty air suffocation bat like elemental creature they can see.</p><p></p><p>The kobold bard Acme cultist's character concept is literally "I push the button." So I ask if he pulls the levers. He asks if there are any buttons and I say no so it is a difficult choice for him. If there was a button he would instantly push it, but this is his choice. He does and I have him roll to see what effect it has. Part of the gyroscope engages moves a little then grinds and dies, agitating the elemental that flies and presses up against the glass eyeing them angrily.</p><p></p><p>The kobold flips off the elemental, taunts it trying to work it up a bit more, and then decides now is the time to leave, so I ask for a die roll to see if the air seal keeping the elemental in the room is still intact even after the tower toppling, he rolls and . . . it is.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9404151, member: 2209"] So after three weeks of the group not getting together due to not enough being able to make it I updated Fantasy Grounds Thursday night for my Friday game as normal. Friday I load up FG and notice there are monster tokens where I left them on the map last time but no PC tokens which was odd. I shrug and read my PDF of the module to refresh myself before the game. We start and when I pull up the combat tracker it is empty, no PCs and none of the monsters I had loaded up and modified weeks ago. And none of the PCs can find their characters on FG. Just gone, including all of the work on the mods we made and all of the custom loot. All of my FG modules are there and still loaded but the stuff we created for this campaign is all gone. :mad: So we spend a bit recreating characters (level 8 stuff from the 5e PH and Eberron) to close enough to use the website functionality and I recreate some reskinned monsters that fit the dungeon (I am running the Pathfinder 1e Iron Gods adventure path using 5e) then we jump in. * * * Exploring the haunted technodungeon tower they toppled over and already dealt with the major boss monsters including the technomage ghost, they are now just looting the broken dungeon for possible tech stuff and data points (one PC is a robot archivist whose ambition is to be Google and be a repository for all knowledge). They come upon multiple labs and investigate peering in the observation windows from the air sealed entry chambers and deciding on most of them nah, not going in there to recover broken stuff. Contained dangerous stuff is now let out in the labs after they toppled the towers and they can choose not to. Then they decide to carefully and quickly invisibly loot one room of lab notes by misty stepping in and out and do so without disturbing and activating the nanobot hive swarms they see in that lab. Then there is a lab with a big gyroscoptic equipment with controls in the observation room, but also a big nasty air suffocation bat like elemental creature they can see. The kobold bard Acme cultist's character concept is literally "I push the button." So I ask if he pulls the levers. He asks if there are any buttons and I say no so it is a difficult choice for him. If there was a button he would instantly push it, but this is his choice. He does and I have him roll to see what effect it has. Part of the gyroscope engages moves a little then grinds and dies, agitating the elemental that flies and presses up against the glass eyeing them angrily. The kobold flips off the elemental, taunts it trying to work it up a bit more, and then decides now is the time to leave, so I ask for a die roll to see if the air seal keeping the elemental in the room is still intact even after the tower toppling, he rolls and . . . it is. [/QUOTE]
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