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<blockquote data-quote="Wofano Wotanto" data-source="post: 9406585" data-attributes="member: 7044704"><p>Somewhat predictably, the Sentinel Comics campaign I'd been in for the last month or two disintegrated, with three of the five players quitting at the end of the session and me emailing my own resignation after thinking about it for a couple of days. The GM just would/could not keep out of a grim edgy 90s tone, which wasn't what the game was pitched as going into it. The one player who was enthusiastic about it wasn't even really responsible for that, it was just repeated worldbuilding and story directions from the GM. I can't decide if he just didn't think the other folks would walk away despite several discussions about tone, or if he simply didn't understand the difference between what "four-color Silver Age supers but in the modern day" implies and what we were getting, which was bordering on Wanted (the comic, not the dreadful movie) too often for comfort. The final straw was the unpreventable death of the fourth sympathetic NPC to date, apparently just for shock value and "motivation" to hate the villains responsible.</p><p></p><p>In the right frame of mind I could play a campaign in the style of Wanted or the Boys, but with most of the group gone it just didn't feel worth it to try to continue. I prefer deconstructions to less mean-spirited anyway, and Sentinels mechanics aren't a great fit for high-stakes, anyone-could-die combat.</p></blockquote><p></p>
[QUOTE="Wofano Wotanto, post: 9406585, member: 7044704"] Somewhat predictably, the Sentinel Comics campaign I'd been in for the last month or two disintegrated, with three of the five players quitting at the end of the session and me emailing my own resignation after thinking about it for a couple of days. The GM just would/could not keep out of a grim edgy 90s tone, which wasn't what the game was pitched as going into it. The one player who was enthusiastic about it wasn't even really responsible for that, it was just repeated worldbuilding and story directions from the GM. I can't decide if he just didn't think the other folks would walk away despite several discussions about tone, or if he simply didn't understand the difference between what "four-color Silver Age supers but in the modern day" implies and what we were getting, which was bordering on Wanted (the comic, not the dreadful movie) too often for comfort. The final straw was the unpreventable death of the fourth sympathetic NPC to date, apparently just for shock value and "motivation" to hate the villains responsible. In the right frame of mind I could play a campaign in the style of Wanted or the Boys, but with most of the group gone it just didn't feel worth it to try to continue. I prefer deconstructions to less mean-spirited anyway, and Sentinels mechanics aren't a great fit for high-stakes, anyone-could-die combat. [/QUOTE]
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