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<blockquote data-quote="Moonmover" data-source="post: 9456658" data-attributes="member: 7042230"><p>Marvelous. People should use downtime more in campaigns.</p><p></p><p>Anyway, I ran a game of <a href="https://www.lulu.com/shop/dave-mitchell/the-hateful-place/paperback/product-23011247.html?page=1&pageSize=4" target="_blank">The Hateful Place</a> last night. This is an obscure game, so I feel the need to explain it before telling my story:</p><p></p><p>It's a generic system in the sense that it could be set in any time or place. But, no matter what setting you choose, it's a dark alternate universe of that. And, a curse has fallen over the world: Darkness lasts for twenty-three hours out of every day, leaving only one hour of daylight. Under the cover of Darkness, demons roam the earth.</p><p></p><p>I set my scenario in Russia in the Second World War. The players, um. Yeah so. Here are the characters they made:</p><p></p><p>•<strong>Rip Van Winkle</strong>. He just woke up here and does not know why. (Magician)</p><p>•<strong>David Copperfield</strong>. He has traveled to the past to save the future. (Profiteer)</p><p>•<strong>Fred Flintstone</strong>. He was frozen in ice for ten-thousand years, then resuscitated and trained by the US army. He and Barney are parachuting behind enemy lines on the Eastern Front to aid our Soviet allies. (Fighter) (Barney's parachute failed and he died immediately.)</p><p></p><p> I randomly rolled a starting situation, and the party was running from an avalanche. They got away thanks to Fred's dumb foot-car, and and went down into the steppes.</p><p></p><p>They saw an airplane get shot down by a ground-to-air rocket, and followed the rocket's contrail to a secret Soviet military base.</p><p></p><p>Fred's military credentials got the party through the front gate. But, when David pickpocketed a Red Army captain's ID as part of a magic trick, he was shot dead.</p><p></p><p>The Soviets declared Fred and Rip to be their prisoners. Fred and Rip started arguing and throwing blame around, which escalated until Rip turned on Fred and killed him.</p><p></p><p>Rip was then beaten to death by some other prisoners in the base.</p><p></p><p>On a roll of 1 in 6, Rip came back as a poltergeist (because that's something that happens in The Hateful Place). At the player's request, I agreed that he could keep playing as a poltergeist. The rest of the players took on the role of other prisoners:</p><p></p><p>•Billiard Billovski, a Polish refugee caught grave-robbing in the nearest town. (Profiteer)</p><p>•Private John Doe, an American GI who was captured by the Soviets due to a case of mistaken identity. (Fighter)</p><p>•Gregori Rasputin, the Mad Monk. His death was faked and he had been a prisoner here for years. (Believer)</p><p></p><p>Some guards came into the prisoner-holding area and announced that they would all be used for "weapons testing." They were brought out to a firing range, and an experimental war-bot attempted to shoot them to death. John managed to rush the bot and tear one of its arms off, but it then beat him to death with its other arm. The ghost of Rip tried pickpocketing a key from a guard but failed. Rasputin cast The Hateful Place's absurdly overpowered Fire spell, killing the guards, destroying the robot, double-killing Rip, and blasting through a wall so that he and Billiard could escape into the steppeland just as Darkness fell. The end.</p></blockquote><p></p>
[QUOTE="Moonmover, post: 9456658, member: 7042230"] Marvelous. People should use downtime more in campaigns. Anyway, I ran a game of [URL='https://www.lulu.com/shop/dave-mitchell/the-hateful-place/paperback/product-23011247.html?page=1&pageSize=4']The Hateful Place[/URL] last night. This is an obscure game, so I feel the need to explain it before telling my story: It's a generic system in the sense that it could be set in any time or place. But, no matter what setting you choose, it's a dark alternate universe of that. And, a curse has fallen over the world: Darkness lasts for twenty-three hours out of every day, leaving only one hour of daylight. Under the cover of Darkness, demons roam the earth. I set my scenario in Russia in the Second World War. The players, um. Yeah so. Here are the characters they made: •[B]Rip Van Winkle[/B]. He just woke up here and does not know why. (Magician) •[B]David Copperfield[/B]. He has traveled to the past to save the future. (Profiteer) •[B]Fred Flintstone[/B]. He was frozen in ice for ten-thousand years, then resuscitated and trained by the US army. He and Barney are parachuting behind enemy lines on the Eastern Front to aid our Soviet allies. (Fighter) (Barney's parachute failed and he died immediately.) I randomly rolled a starting situation, and the party was running from an avalanche. They got away thanks to Fred's dumb foot-car, and and went down into the steppes. They saw an airplane get shot down by a ground-to-air rocket, and followed the rocket's contrail to a secret Soviet military base. Fred's military credentials got the party through the front gate. But, when David pickpocketed a Red Army captain's ID as part of a magic trick, he was shot dead. The Soviets declared Fred and Rip to be their prisoners. Fred and Rip started arguing and throwing blame around, which escalated until Rip turned on Fred and killed him. Rip was then beaten to death by some other prisoners in the base. On a roll of 1 in 6, Rip came back as a poltergeist (because that's something that happens in The Hateful Place). At the player's request, I agreed that he could keep playing as a poltergeist. The rest of the players took on the role of other prisoners: •Billiard Billovski, a Polish refugee caught grave-robbing in the nearest town. (Profiteer) •Private John Doe, an American GI who was captured by the Soviets due to a case of mistaken identity. (Fighter) •Gregori Rasputin, the Mad Monk. His death was faked and he had been a prisoner here for years. (Believer) Some guards came into the prisoner-holding area and announced that they would all be used for "weapons testing." They were brought out to a firing range, and an experimental war-bot attempted to shoot them to death. John managed to rush the bot and tear one of its arms off, but it then beat him to death with its other arm. The ghost of Rip tried pickpocketing a key from a guard but failed. Rasputin cast The Hateful Place's absurdly overpowered Fire spell, killing the guards, destroying the robot, double-killing Rip, and blasting through a wall so that he and Billiard could escape into the steppeland just as Darkness fell. The end. [/QUOTE]
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