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<blockquote data-quote="John Dallman" data-source="post: 9486057" data-attributes="member: 6999616"><p>We went after the bones of another Fairie Lord from the group that unintentionally became the Wild Hunt, centuries after their deaths. Fiorn was killed early in their saga, so the verses about him are a bit obscure, but they allowed locating his grave easily. That didn't make it simple, however.</p><p></p><p>The native elves of Avalon are not nice people. They worship Melkor, aka Morgoth, the primary villain of the Tolkien legendarium. Sauron was one of his followers, who tried the Dark Lord <em>thing</em> for himself after Melkor was captured by the Valar and expelled from the universe. They feel that the orcs of Avalon, who worship Sauron should be their vassals. The orcs disagree, violently, and everyone else is very happy that the two peoples spend most of their effort fighting each other. </p><p></p><p>The Fairie Lords, following the vilain they were after, went into the edges of the Elven Woods, had a serious fight with the elves, and Fiorn got killed. His fellows still had lots of magical resources at that time in their quest and built a spire at his gravesite that radiates fear vs elves over a large area. That blocks the elves from invading human lands through that area, so it was quite important that we did not bring down the barrier. It was worth trying the mission because it would make the Wild Hunt and the wild magic harder to awaken. That would be a world-wide catastrophe if it happened.</p><p></p><p>Two of our party are half-elves. One is half-human, the other half-dryad. The fear barrier was claimed not to affect half-elves, but that isn't entirely true. It does affect them much less, but when we got to the gravesite, the half-human was uncomfortable, but in control of herself, while the half-dryad <em>really</em> wanted to leave, but was not actually compelled to do so. She was a lot happier during the duration of a <em>Remove Fear</em>. The humans were fine.</p><p></p><p>After the ritual for seeing through Fairie illusions (four-leaf clover and holy water, spread on your eyelids), we could see that the square stone spire really had doorways (no doors, just openings) in all four sides. After a little trying different forms of words to describe our mission to the guardian spirits, we were able to pass through into a tomb. That had Fiorn's skeleton on a slab in the centre, and two large cauldrons full of elven bones, one at at each end of the room, radiating fear that the humans had to save against. </p><p> </p><p>The half-dryad passed out immediately on entering the room. Since she was not thrashing or raving, we declared our intentions again, packed up Fiorn's bones and left. We took our half-dryad half a mile away before casting <em>Remove Fear</em> and <em>Cure Insanity</em> on her. She's OK now, with no memory of the tomb, and that's fine as far as she's concerned. </p><p></p><p>We took the bones to Cadellin, the wizard who looks after them. Job done! The next one is to find the bones that were buried at a site where there's now a large city. They may well have been moved.</p></blockquote><p></p>
[QUOTE="John Dallman, post: 9486057, member: 6999616"] We went after the bones of another Fairie Lord from the group that unintentionally became the Wild Hunt, centuries after their deaths. Fiorn was killed early in their saga, so the verses about him are a bit obscure, but they allowed locating his grave easily. That didn't make it simple, however. The native elves of Avalon are not nice people. They worship Melkor, aka Morgoth, the primary villain of the Tolkien legendarium. Sauron was one of his followers, who tried the Dark Lord [I]thing[/I] for himself after Melkor was captured by the Valar and expelled from the universe. They feel that the orcs of Avalon, who worship Sauron should be their vassals. The orcs disagree, violently, and everyone else is very happy that the two peoples spend most of their effort fighting each other. The Fairie Lords, following the vilain they were after, went into the edges of the Elven Woods, had a serious fight with the elves, and Fiorn got killed. His fellows still had lots of magical resources at that time in their quest and built a spire at his gravesite that radiates fear vs elves over a large area. That blocks the elves from invading human lands through that area, so it was quite important that we did not bring down the barrier. It was worth trying the mission because it would make the Wild Hunt and the wild magic harder to awaken. That would be a world-wide catastrophe if it happened. Two of our party are half-elves. One is half-human, the other half-dryad. The fear barrier was claimed not to affect half-elves, but that isn't entirely true. It does affect them much less, but when we got to the gravesite, the half-human was uncomfortable, but in control of herself, while the half-dryad [I]really[/I] wanted to leave, but was not actually compelled to do so. She was a lot happier during the duration of a [I]Remove Fear[/I]. The humans were fine. After the ritual for seeing through Fairie illusions (four-leaf clover and holy water, spread on your eyelids), we could see that the square stone spire really had doorways (no doors, just openings) in all four sides. After a little trying different forms of words to describe our mission to the guardian spirits, we were able to pass through into a tomb. That had Fiorn's skeleton on a slab in the centre, and two large cauldrons full of elven bones, one at at each end of the room, radiating fear that the humans had to save against. The half-dryad passed out immediately on entering the room. Since she was not thrashing or raving, we declared our intentions again, packed up Fiorn's bones and left. We took our half-dryad half a mile away before casting [I]Remove Fear[/I] and [I]Cure Insanity[/I] on her. She's OK now, with no memory of the tomb, and that's fine as far as she's concerned. We took the bones to Cadellin, the wizard who looks after them. Job done! The next one is to find the bones that were buried at a site where there's now a large city. They may well have been moved. [/QUOTE]
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