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<blockquote data-quote="Celebrim" data-source="post: 9569884" data-attributes="member: 4937"><p>Just as a bit of a vent out of frustration, but you'd think that after 260 hours of pretending to be bounty hunters that the players would begin to be a bit better bounty hunters and conduct a wee more skillful investigation or at least be able to discretely pinch someone out of a bar without tipping off to everyone watching that they were planning to pinch someone. Like just a little tradecraft would be acquired by this point. I mean, it's setting up an ambush really, that's all it is too it. Or at least, don't blab all the details of your investigation to a bartender in a bar you've been warned is frequented by terrorist sympathizers, because there is a good chance they meet in the bar because the bartender is friendly to the cause. I mean, you'd think that would be obvious and logical right? You don't go into an Italian bar you think has mafia contacts looking like feds and then tell people there why you are there and who you are looking for, and then let people leave, because there is a good chance they are going to run and find the guy and say, "The Feds are looking for you." Right? That's not how you do the job. You leave a team outside discretely at a distance, maybe send one guy inside in plain clothes if you have trouble making your mark and snatch the guy with some sort of signal when he leaves quick and efficient like. Why is this complicated? After 8 prior adventures, you'd think they'd start working out how this works.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9569884, member: 4937"] Just as a bit of a vent out of frustration, but you'd think that after 260 hours of pretending to be bounty hunters that the players would begin to be a bit better bounty hunters and conduct a wee more skillful investigation or at least be able to discretely pinch someone out of a bar without tipping off to everyone watching that they were planning to pinch someone. Like just a little tradecraft would be acquired by this point. I mean, it's setting up an ambush really, that's all it is too it. Or at least, don't blab all the details of your investigation to a bartender in a bar you've been warned is frequented by terrorist sympathizers, because there is a good chance they meet in the bar because the bartender is friendly to the cause. I mean, you'd think that would be obvious and logical right? You don't go into an Italian bar you think has mafia contacts looking like feds and then tell people there why you are there and who you are looking for, and then let people leave, because there is a good chance they are going to run and find the guy and say, "The Feds are looking for you." Right? That's not how you do the job. You leave a team outside discretely at a distance, maybe send one guy inside in plain clothes if you have trouble making your mark and snatch the guy with some sort of signal when he leaves quick and efficient like. Why is this complicated? After 8 prior adventures, you'd think they'd start working out how this works. [/QUOTE]
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