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<blockquote data-quote="John Dallman" data-source="post: 9576894" data-attributes="member: 6999616"><p>I'm calling it 1.2e now because one of the five characters has been rebuilt from being a 1e Ranger into a 2e Ranger. That comes out closer to what the player wanted. The character is a follower of Aldrya, the Gloranthan goddess of plants, fertility, elves and related species. D&D magic-user spells didn't really fit her, and while some of the druid spells did, a heavily customised clerical spell list was better. She's half elf, half dryad. Being a Rune Lady of Aldrya would suit her best, but is not practical in Avalon.</p><p></p><p><em>All</em> the characters in the campaign have custom spell lists. We have:</p><ul> <li data-xf-list-type="ul">This ranger following Aldrya.</li> <li data-xf-list-type="ul">A paladin of "The Knowing God," a religion that seems to have started as a side-effect of a plot by an evil supernatural creature, but is not evil at all.</li> <li data-xf-list-type="ul">A ranger/cleric of Artemis, the Ancient Greek goddess of nature, hunting and virginity.</li> <li data-xf-list-type="ul">A priest of Mammon, god of trade and wealth.</li> <li data-xf-list-type="ul">A magic-user specialising in missile magic. My notes on many of our fights end "... and then Rama blew it away."</li> </ul><p>We retrieved the body of the last of the twelve fay lords who have been a major plot element. He was the first of them to die, very shortly after they left Fairie, and his body is intact in spite of the passage of nearly four thousand years. The wizard who keeps their spirits safe, and whom we've given their remains to, is considering the idea of bringing him back to life. This is attractive, because if he's incarnate in his body, his spirit can't become part of the Wild Hunt, which thus (probably) can't be summoned.</p><p></p><p>That has happened a few times, invariably with disastrous results. Preventing it seems like a good idea, which likely means there's a major downside somewhere. Avalon is like that.</p></blockquote><p></p>
[QUOTE="John Dallman, post: 9576894, member: 6999616"] I'm calling it 1.2e now because one of the five characters has been rebuilt from being a 1e Ranger into a 2e Ranger. That comes out closer to what the player wanted. The character is a follower of Aldrya, the Gloranthan goddess of plants, fertility, elves and related species. D&D magic-user spells didn't really fit her, and while some of the druid spells did, a heavily customised clerical spell list was better. She's half elf, half dryad. Being a Rune Lady of Aldrya would suit her best, but is not practical in Avalon. [I]All[/I] the characters in the campaign have custom spell lists. We have: [LIST] [*]This ranger following Aldrya. [*]A paladin of "The Knowing God," a religion that seems to have started as a side-effect of a plot by an evil supernatural creature, but is not evil at all. [*]A ranger/cleric of Artemis, the Ancient Greek goddess of nature, hunting and virginity. [*]A priest of Mammon, god of trade and wealth. [*]A magic-user specialising in missile magic. My notes on many of our fights end "... and then Rama blew it away." [/LIST] We retrieved the body of the last of the twelve fay lords who have been a major plot element. He was the first of them to die, very shortly after they left Fairie, and his body is intact in spite of the passage of nearly four thousand years. The wizard who keeps their spirits safe, and whom we've given their remains to, is considering the idea of bringing him back to life. This is attractive, because if he's incarnate in his body, his spirit can't become part of the Wild Hunt, which thus (probably) can't be summoned. That has happened a few times, invariably with disastrous results. Preventing it seems like a good idea, which likely means there's a major downside somewhere. Avalon is like that. [/QUOTE]
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