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<blockquote data-quote="Reynard" data-source="post: 9579837" data-attributes="member: 467"><p>I managed the first real session of my Autumnlands sandbox. (Note: the Autumnlands are based on a map by Dyson Logos and full of whatever material I can fill it with, including Baldur's Gate and Freeport and the Sunless Citadel etc.)</p><p></p><p>The tl;dr of the campaign is: an evil overlord has usurped the throne and his malice has directly harmed the PCs, who have teamed up to gain strength, power, and influence in order to take him down.</p><p></p><p>The starting town is Triboar from both Storm King's Thunder and adventures by [USER=6782171]@M.T. Black[/USER] . I gave them a few rumors that would lead to their first adventures (or let them go wander into the hexes) and they decided to follow the route to a modified version of Temple of the Nightbringers (by the aforementioned M.T. Black.)</p><p></p><p>It went well. there are 5 1st level PCs: monk, wizard, bard, fighter and cleric. There was some roleplaying with the bully town guards of Triboar (these were folks that supported the BBEG's coup and were rewarded with the town as their personal playground) and then the PCs headed south to find the missing travelers. Due to that little roleplaying encounter, one of the Triboar Guards went with them to show them where a goblin ambush had happened.</p><p></p><p>The party discovered they were being watched by a bugbear scout, so they ambushed the ambusher. Then the bugbear called for goblin backup. it was a fun fight where the PCs worked hard, a couple almost dropped but didn't, and in the end they won. They followed the goblin's trail into the woods, discovered a ravine where the goblins disposed of their dead along the way, and finally found the entrance to the Temple. they decided to back off and get a long rest in to recover from the fight before delving. Just as the rest was ending, a lone goblin was sent out to find where they ambush crew had got to. The PCs ganked that goblin and now have a couple hours before he would be expected back.</p><p></p><p>We are using the 2024 D&D rules and are trying to be thorough with them so we can find rule changes, so we moved a little more slowly than we otherwise might. Even so, we had a solid 3 hour session (via Fantasy Grounds). I am looking forward to watching the campaign grow and see how the PCs go about exploration while intentionally seeking growth in might to reach the goal of Revenge Squadding the BBEG.</p></blockquote><p></p>
[QUOTE="Reynard, post: 9579837, member: 467"] I managed the first real session of my Autumnlands sandbox. (Note: the Autumnlands are based on a map by Dyson Logos and full of whatever material I can fill it with, including Baldur's Gate and Freeport and the Sunless Citadel etc.) The tl;dr of the campaign is: an evil overlord has usurped the throne and his malice has directly harmed the PCs, who have teamed up to gain strength, power, and influence in order to take him down. The starting town is Triboar from both Storm King's Thunder and adventures by [USER=6782171]@M.T. Black[/USER] . I gave them a few rumors that would lead to their first adventures (or let them go wander into the hexes) and they decided to follow the route to a modified version of Temple of the Nightbringers (by the aforementioned M.T. Black.) It went well. there are 5 1st level PCs: monk, wizard, bard, fighter and cleric. There was some roleplaying with the bully town guards of Triboar (these were folks that supported the BBEG's coup and were rewarded with the town as their personal playground) and then the PCs headed south to find the missing travelers. Due to that little roleplaying encounter, one of the Triboar Guards went with them to show them where a goblin ambush had happened. The party discovered they were being watched by a bugbear scout, so they ambushed the ambusher. Then the bugbear called for goblin backup. it was a fun fight where the PCs worked hard, a couple almost dropped but didn't, and in the end they won. They followed the goblin's trail into the woods, discovered a ravine where the goblins disposed of their dead along the way, and finally found the entrance to the Temple. they decided to back off and get a long rest in to recover from the fight before delving. Just as the rest was ending, a lone goblin was sent out to find where they ambush crew had got to. The PCs ganked that goblin and now have a couple hours before he would be expected back. We are using the 2024 D&D rules and are trying to be thorough with them so we can find rule changes, so we moved a little more slowly than we otherwise might. Even so, we had a solid 3 hour session (via Fantasy Grounds). I am looking forward to watching the campaign grow and see how the PCs go about exploration while intentionally seeking growth in might to reach the goal of Revenge Squadding the BBEG. [/QUOTE]
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